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glgetshaderinfolog(3g) [osx man page]

GLGETSHADERINFOLOG(3G)						    OpenGL 3.3						    GLGETSHADERINFOLOG(3G)

NAME
glGetShaderInfoLog - Returns the information log for a shader object C SPECIFICATION
void glGetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog); PARAMETERS
shader Specifies the shader object whose information log is to be queried. maxLength Specifies the size of the character buffer for storing the returned information log. length Returns the length of the string returned in infoLog (excluding the null terminator). infoLog Specifies an array of characters that is used to return the information log. DESCRIPTION
glGetShaderInfoLog returns the information log for the specified shader object. The information log for a shader object is modified when the shader is compiled. The string that is returned will be null terminated. glGetShaderInfoLog returns in infoLog as much of the information log as it can, up to a maximum of maxLength characters. The number of characters actually returned, excluding the null termination character, is specified by length. If the length of the returned string is not required, a value of NULL can be passed in the length argument. The size of the buffer required to store the returned information log can be obtained by calling glGetShader() with the value GL_INFO_LOG_LENGTH. The information log for a shader object is a string that may contain diagnostic messages, warning messages, and other information about the last compile operation. When a shader object is created, its information log will be a string of length 0. NOTES
The information log for a shader object is the OpenGL implementer's primary mechanism for conveying information about the compilation process. Therefore, the information log can be helpful to application developers during the development process, even when compilation is successful. Application developers should not expect different OpenGL implementations to produce identical information logs. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_VALUE is generated if maxLength is less than 0. ASSOCIATED GETS
glGetShader() with argument GL_INFO_LOG_LENGTH glIsShader() SEE ALSO
glCompileShader(), glGetProgramInfoLog(), glLinkProgram(), glValidateProgram() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETSHADERINFOLOG(3G)

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GLGETSHADER(3G) 						    OpenGL 3.3							   GLGETSHADER(3G)

NAME
glGetShaderiv - Returns a parameter from a shader object C SPECIFICATION
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); PARAMETERS
shader Specifies the shader object to be queried. pname Specifies the object parameter. Accepted symbolic names are GL_SHADER_TYPE, GL_DELETE_STATUS, GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH. params Returns the requested object parameter. DESCRIPTION
glGetShader returns in params the value of a parameter for a specific shader object. The following parameters are defined: GL_SHADER_TYPE params returns GL_VERTEX_SHADER if shader is a vertex shader object, GL_GEOMETRY_SHADER if shader is a geometry shader object, and GL_FRAGMENT_SHADER if shader is a fragment shader object. GL_DELETE_STATUS params returns GL_TRUE if shader is currently flagged for deletion, and GL_FALSE otherwise. GL_COMPILE_STATUS params returns GL_TRUE if the last compile operation on shader was successful, and GL_FALSE otherwise. GL_INFO_LOG_LENGTH params returns the number of characters in the information log for shader including the null termination character (i.e., the size of the character buffer required to store the information log). If shader has no information log, a value of 0 is returned. GL_SHADER_SOURCE_LENGTH params returns the length of the concatenation of the source strings that make up the shader source for the shader, including the null termination character. (i.e., the size of the character buffer required to store the shader source). If no source code exists, 0 is returned. NOTES
If an error is generated, no change is made to the contents of params. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader does not refer to a shader object. GL_INVALID_ENUM is generated if pname is not an accepted value. ASSOCIATED GETS
glGetShaderInfoLog() with argument shader glGetShaderSource() with argument shader glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader(), glGetProgram(), glShaderSource() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETSHADER(3G)
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