GLGETFRAGDATALOCATIO(3G) OpenGL 3.3 GLGETFRAGDATALOCATIO(3G)
NAME
glGetFragDataLocation - query the bindings of color numbers to user-defined varying out variables
C SPECIFICATION
GLint glGetFragDataLocation(GLuint program, const char * name);
PARAMETERS
program
The name of the program containing varying out variable whose binding to query
name
The name of the user-defined varying out variable whose binding to query
DESCRIPTION
glGetFragDataLocation retrieves the assigned color number binding for the user-defined varying out variable name for program program.
program must have previously been linked. name must be a null-terminated string. If name is not the name of an active user-defined varying
out fragment shader variable within program, -1 will be returned.
ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a program object.
SEE ALSO
glCreateProgram(), glBindFragDataLocation()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLGETFRAGDATALOCATIO(3G)