Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

glgetfragdataindex(3g) [osx man page]

GLGETFRAGDATAINDEX(3G)						    OpenGL 3.3						    GLGETFRAGDATAINDEX(3G)

NAME
glGetFragDataIndex - query the bindings of color indices to user-defined varying out variables C SPECIFICATION
GLint glGetFragDataIndex(GLuint program, const char * name); PARAMETERS
program The name of the program containing varying out variable whose binding to query name The name of the user-defined varying out variable whose index to query DESCRIPTION
glGetFragDataIndex returns the index of the fragment color to which the variable name was bound when the program object program was last linked. If name is not a varying out variable of program, or if an error occurs, -1 will be returned. NOTES
glGetFragDataIndex is available only if the GL version is 3.3 or greater. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a program object. SEE ALSO
glCreateProgram(), glBindFragDataLocation(), glBindFragDataLocationIndexed(), glGetFragDataLocation() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETFRAGDATAINDEX(3G)

Check Out this Related Man Page

GLBINDFRAGDATALOCATI(3G)					   OpenGL Manual					  GLBINDFRAGDATALOCATI(3G)

NAME
glBindFragDataLocationIndexed - bind a user-defined varying out variable to a fragment shader color number and index C SPECIFICATION
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char *name); PARAMETERS
program The name of the program containing varying out variable whose binding to modify colorNumber The color number to bind the user-defined varying out variable to index The index of the color input to bind the user-defined varying out variable to name The name of the user-defined varying out variable whose binding to modify DESCRIPTION
glBindFragDataLocationIndexed specifies that the varying out variable name in program should be bound to fragment color colorNumber when the program is next linked. index may be zero or one to specify that the color be used as either the first or second color input to the blend equation, respectively. The bindings specified by glBindFragDataLocationIndexed have no effect until program is next linked. Bindings may be specified at any time after program has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be specified in name, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with gl_ are reserved by the GL. If name was bound previously, its assigned binding is replaced with colorNumber and index. name must be a null-terminated string. index must be less than or equal to one, and colorNumber must be less than the value of GL_MAX_DRAW_BUFFERS if index is zero, and less than the value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS if index is greater than or equal to one. In addition to the errors generated by glBindFragDataLocationIndexed, the program program will fail to link if: o The number of active outputs is greater than the value GL_MAX_DRAW_BUFFERS. o More than one varying out variable is bound to the same color number. NOTES
Varying out varyings may have locations assigned explicitly in the shader text using a location layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text, that location is used and any location assigned with glBindFragDataLocation is ignored. ERRORS
GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DRAW_BUFFERS. GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DUAL_SOURCE_DRAW_BUFERS and index is greater than or equal to one. GL_INVALID_VALUE is generated if index is greater than one. GL_INVALID_OPERATION is generated if name starts with the reserved gl_ prefix. GL_INVALID_OPERATION is generated if program is not the name of a program object. ASSOCIATED GETS
glGetFragDataLocation() with a valid program object and the the name of a user-defined varying out variable glGetFragDataIndex() with a valid program object and the the name of a user-defined varying out variable SEE ALSO
glCreateProgram(), glLinkProgram()glGetFragDataLocation(), glGetFragDataIndex()glBindFragDataLocation() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDFRAGDATALOCATI(3G)
Man Page