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glgetactiveuniformname(3g) [osx man page]

GLGETACTIVEUNIFORMNA(3G)					    OpenGL 3.3						  GLGETACTIVEUNIFORMNA(3G)

NAME
glGetActiveUniformName - query the name of an active uniform C SPECIFICATION
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); PARAMETERS
program Specifies the program containing the active uniform index uniformIndex. uniformIndex Specifies the index of the active uniform whose name to query. bufSize Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName. length Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName. uniformName Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program. DESCRIPTION
glGetActiveUniformName returns the name of the active uniform at uniformIndex within program. If uniformName is not NULL, up to bufSize characters (including a nul-terminator) will be written into the array whose address is specified by uniformName. If length is not NULL, the number of characters that were (or would have been) written into uniformName (not including the nul-terminator) will be placed in the variable whose address is specified in length. If length is NULL, no length is returned. The length of the longest uniform name in program is given by the value of GL_ACTIVE_UNIFORM_MAX_LENGTH, which can be queried with glGetProgram(). If glGetActiveUniformName is not successful, nothing is written to length or uniformName. program must be the name of a program for which the command glLinkProgram() has been issued in the past. It is not necessary for program to have been linked successfully. The link could have failed because the number of active uniforms exceeded the limit. uniformIndex must be an active uniform index of the program program, in the range zero to GL_ACTIVE_UNIFORMS - 1. The value of GL_ACTIVE_UNIFORMS can be queried with glGetProgram(). ERRORS
GL_INVALID_VALUE is generated if uniformIndex is greater than or equal to the value of GL_ACTIVE_UNIFORMS. GL_INVALID_VALUE is generated if bufSize is negative. GL_INVALID_VALUE is generated if program is not the name of a program object for which glLinkProgram() has been issued. SEE ALSO
glGetActiveUniform(), glGetUniformIndices(), glGetProgram(), glLinkProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETACTIVEUNIFORMNA(3G)

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GLGETACTIVEUNIFORMBL(3G)					  [FIXME: manual]					  GLGETACTIVEUNIFORMBL(3G)

NAME
glGetActiveUniformBlockName - retrieve the name of an active uniform block C SPECIFICATION
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); PARAMETERS
program Specifies the name of a program containing the uniform block. uniformBlockIndex Specifies the index of the uniform block within program. bufSize Specifies the size of the buffer addressed by uniformBlockName. length Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. uniformBlockName Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. DESCRIPTION
glGetActiveUniformBlockName retrieves the name of the active uniform block at uniformBlockIndex within program. program must be the name of a program object for which the command glLinkProgram() must have been called in the past, although it is not required that glLinkProgram() must have succeeded. The link could have failed because the number of active uniforms exceeded the limit. uniformBlockIndex is an active uniform block index of program, and must be less than the value of GL_ACTIVE_UNIFORM_BLOCKS. Upon success, the name of the uniform block identified by unifomBlockIndex is returned into uniformBlockName. The name is nul-terminated. The actual number of characters written into uniformBlockName, excluding the nul terminator, is returned in length. If length is NULL, no length is returned. bufSize contains the maximum number of characters (including the nul terminator) that will be written into uniformBlockName. If an error occurs, nothing will be written to uniformBlockName or length. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram() has been called in the past. GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program. NOTES
glGetActiveUniformBlockName is available only if the GL version is 3.1 or greater. SEE ALSO
glGetActiveUniformBlock(), glGetUniformBlockIndex() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETACTIVEUNIFORMBL(3G)
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