GLDELETEVERTEXARRAYS(3G) OpenGL 3.3 GLDELETEVERTEXARRAYS(3G)NAME
glDeleteVertexArrays - delete vertex array objects
C SPECIFICATION
void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
PARAMETERS
n
Specifies the number of vertex array objects to be deleted.
arrays
Specifies the address of an array containing the n names of the objects to be deleted.
DESCRIPTION
glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array addressed by arrays. Once a vertex array object is
deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that
object reverts to zero and the default vertex array becomes current. Unused names in arrays are silently ignored, as is the value zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenVertexArrays(), glIsVertexArray(), glBindVertexArray()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETEVERTEXARRAYS(3G)
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GLGENVERTEXARRAYS(3G) OpenGL 3.3 GLGENVERTEXARRAYS(3G)NAME
glGenVertexArrays - generate vertex array object names
C SPECIFICATION
void glGenVertexArrays(GLsizei n, GLuint *arrays);
PARAMETERS
n
Specifies the number of vertex array object names to generate.
arrays
Specifies an array in which the generated vertex array object names are stored.
DESCRIPTION
glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use immediately before the call to glGenVertexArrays.
Vertex array object names returned by a call to glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with
glDeleteVertexArrays().
The names returned in arrays are marked as used, for the purposes of glGenVertexArrays only, but they acquire state and type only when they
are first bound.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glBindVertexArray(), glDeleteVertexArrays()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLGENVERTEXARRAYS(3G)
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