osx man page for rotate_sprite

Query: rotate_sprite

OS: osx

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

rotate_sprite(3alleg4)						  Allegro manual					    rotate_sprite(3alleg4)

NAME
rotate_sprite - Rotates a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); DESCRIPTION
Draws the sprite image onto the bitmap. It is placed with its top left corner at the specified position, then rotated by the specified angle around its centre. The angle is a fixed point 16.16 number in the same format used by the fixed point trig routines, with 256 equal to a full circle, 64 a right angle, etc. All rotation functions can draw between any two bitmaps, even screen bitmaps or bitmaps of differ- ent color depth. Positive increments of the angle will make the sprite rotate clockwise on the screen, as demonstrated by the Allegro example. SEE ALSO
draw_sprite(3alleg4), rotate_scaled_sprite(3alleg4), rotate_sprite_v_flip(3alleg4), rotate_scaled_sprite_v_flip(3alleg4), pivot_sprite(3alleg4), pivot_sprite_v_flip(3alleg4), pivot_scaled_sprite(3alleg4), pivot_scaled_sprite_v_flip(3alleg4), itofix(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 rotate_sprite(3alleg4)
Related Man Pages
rotate_sprite_v_flip_lit(3alleg4) - debian
rotate_sprite_v_flip(3alleg4) - suse
rotate_sprite_trans(3alleg4) - centos
rotate_sprite_trans(3alleg4) - php
rotate_sprite(3alleg4) - osx
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