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popup_dialog(3alleg4) [osx man page]

popup_dialog(3alleg4)						  Allegro manual					     popup_dialog(3alleg4)

popup_dialog - do_dialog() used for popup dialogs. Allegro game programming library. SYNOPSIS
#include <allegro.h> int popup_dialog(DIALOG *dialog, int focus_obj); DESCRIPTION
Like do_dialog(), but it stores the data on the screen before drawing the dialog and restores it when the dialog is closed. The screen area to be stored is calculated from the dimensions of the first object in the dialog, so all the other objects should lie within this one. SEE ALSO
do_dialog(3alleg4) Allegro version 4.4.2 popup_dialog(3alleg4)

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do_dialog(3alleg4)						  Allegro manual						do_dialog(3alleg4)

do_dialog - Basic dialog manager function. Allegro game programming library. SYNOPSIS
#include <allegro.h> int do_dialog(DIALOG *dialog, int focus_obj); DESCRIPTION
The basic dialog manager function. This displays a dialog (an array of dialog objects, terminated by one with a NULL dialog procedure), and sets the input focus to the focus_obj (-1 if you don't want anything to have the focus). It interprets user input and dispatches messages as they are required, until one of the dialog procedures tells it to close the dialog, at which point it returns the index of the object that caused it to exit, or until ESC is pressed, at which point it returns -1. SEE ALSO
popup_dialog(3alleg4), init_dialog(3alleg4), centre_dialog(3alleg4), set_dialog_color(3alleg4), find_dialog_focus(3alleg4), excus- tom(3alleg4), exgui(3alleg4), exrgbhsv(3alleg4) Allegro version 4.4.2 do_dialog(3alleg4)
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