# itofix(3alleg4) [osx man page]

```itofix(3alleg4) 						  Allegro manual						   itofix(3alleg4)

NAME
itofix - Converts an integer to fixed point. Allegro game programming library.

SYNOPSIS
#include <allegro.h>

fixed itofix(int x);

DESCRIPTION
Converts  an  integer  to fixed point. This is the same thing as x<<16.	Remember that overflows (trying to convert an integer greater than
32767) and underflows (trying to convert an integer lesser than -32768) are not detected even in debug  builds!	The  values  simply  "wrap
around". Example:

fixed number;
/* This conversion is OK. */
number = itofix(100);
ASSERT(fixtoi(number) == 100);
number = itofix(64000);
/* This check will fail in debug builds. */
ASSERT(fixtoi(number) == 64000);

RETURN VALUE
Returns the value of the integer converted to fixed point ignoring overflows.

fixtoi(3alleg4),  ftofix(3alleg4),  fixtof(3alleg4), ex12bit(3alleg4), ex3buf(3alleg4), ex3d(3alleg4), exblend(3alleg4), excustom(3alleg4),
exfixed(3alleg4), exlights(3alleg4), exspline(3alleg4), exsprite(3alleg4), exstars(3alleg4)

Allegro 							   version 4.4.2						   itofix(3alleg4)```

## Check Out this Related Man Page

```itofix(3alleg4) 						  Allegro manual						   itofix(3alleg4)

NAME
itofix - Converts an integer to fixed point. Allegro game programming library.

SYNOPSIS
#include <allegro.h>

fixed itofix(int x);

DESCRIPTION
Converts  an  integer  to fixed point. This is the same thing as x<<16.	Remember that overflows (trying to convert an integer greater than
32767) and underflows (trying to convert an integer lesser than -32768) are not detected even in debug  builds!	The  values  simply  "wrap
around". Example:

fixed number;
/* This conversion is OK. */
number = itofix(100);
ASSERT(fixtoi(number) == 100);
number = itofix(64000);
/* This check will fail in debug builds. */
ASSERT(fixtoi(number) == 64000);

RETURN VALUE
Returns the value of the integer converted to fixed point ignoring overflows.