get_rotation_quat(3alleg4) osx man page | unix.com

Man Page: get_rotation_quat

Operating Environment: osx

Section: 3alleg4

get_rotation_quat(3alleg4)					  Allegro manual					get_rotation_quat(3alleg4)

NAME
get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_rotation_quat(QUAT *q, float x, float y, float z); DESCRIPTION
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format). SEE ALSO
exquat(3alleg4) Allegro version 4.4.2 get_rotation_quat(3alleg4)
Related Man Pages
get_rotation_matrix(3alleg4) - suse
get_rotation_matrix_f(3alleg4) - suse
get_rotation_matrix_f(3alleg4) - opendarwin
get_rotation_matrix(3alleg4) - mojave
get_rotation_matrix(3alleg4) - osx
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