osx man page for get_rotation_quat

Query: get_rotation_quat

OS: osx

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

get_rotation_quat(3alleg4)					  Allegro manual					get_rotation_quat(3alleg4)

NAME
get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library. SYNOPSIS
#include <allegro.h> void get_rotation_quat(QUAT *q, float x, float y, float z); DESCRIPTION
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format). SEE ALSO
exquat(3alleg4) Allegro version 4.4.2 get_rotation_quat(3alleg4)
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