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win32::dbiodbc(3) [osx man page]

Win32::DBIODBC(3)					User Contributed Perl Documentation					 Win32::DBIODBC(3)

Win32::DBIODBC - Win32::ODBC emulation layer for the DBI SYNOPSIS
use Win32::DBIODBC; # instead of use Win32::ODBC DESCRIPTION
This is a very basic very alpha quality Win32::ODBC emulation for the DBI. To use it just replace use Win32::ODBC; in your scripts with use Win32::DBIODBC; or, while experimenting, you can pre-load this module without changing your scripts by doing perl -MWin32::DBIODBC your_script_name TO DO
Error handling is virtually non-existent. AUTHOR
Tom Horen <> perl v5.16.2 2010-06-08 Win32::DBIODBC(3)

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glutForceJoystickFunc(3GLUT)					       GLUT					      glutForceJoystickFunc(3GLUT)

glutForceJoystickFunc - forces current window's joystick callback to be called. SYNTAX
void glutForceJoystickFunc(void); DESCRIPTION
glutForceJoystickFunc forces the current window's joystick callback to be called, reporting the latest joystick state. The joystick callback is called either due to polling of the joystick at the uniform timer interval set by glutJoystickFunc's pollInterval (specified in milliseconds) or in response to calling glutForceJoystickFunc. If the pollInterval is non-positive, no joystick polling is performed and the GLUT application must frequently (usually from an idle callback) call glutForceJoystickFunc. The joystick callback will be called once (if one exists) for each time glutForceJoystickFunc is called. The callback is called from glutJoystickFunc. That is, when glutJoystickFunc returns, the callback will have already happened. GLUT IMPLEMENTATION NOTES FOR X11 The GLUT 3.7 implementation of GLUT for X11 supports the joystick API, but not actual joystick input. A future implementation of GLUT for X11 may add joystick support. GLUT IMPLEMENTATION NOTES FOR WIN32 The GLUT 3.7 implementation of GLUT for Win32 supports the joystick API and joystick input, but does so through the dated joySetCapture and joyGetPosEx Win32 Multimedia API. The GLUT 3.7 joystick support for Win32 has all the limitations of the Win32 Multimedia API joystick support. A future implementation of GLUT for Win32 may use DirectInput. SEE ALSO
glutJoystickFunc AUTHOR
Mark J. Kilgard ( GLUT
3.7 glutForceJoystickFunc(3GLUT)
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