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SDL_UpdateRects(3) SDL API Reference SDL_UpdateRects(3)
SDL_UpdateRects - Makes sure the given list of rectangles is updated on the given screen.
void SDL_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
Makes sure the given list of rectangles is updated on the given screen. The rectangles
must all be confined within the screen boundaries (no clipping is done).
This function should not be called while screen is locked.
It is adviced to call this function only once per frame, since each call has some
processing overhead. This is no restriction since you can pass any number of rec-
tangles each time.
The rectangles are not automatically merged or checked for overlap. In general, the
programmer can use his knowledge about his particular rectangles to merge them in
an efficient way, to avoid overdraw.
SDL_UpdateRect, SDL_Rect, SDL_Surface, SDL_LockSurface
SDL Tue 11 Sep 2001, 23:01 SDL_UpdateRects(3)
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