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OpenSolaris 2009.06 - man page for sdl_setvideomode (opensolaris section 3)

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SDL_SetVideoMode(3)			SDL API Reference		      SDL_SetVideoMode(3)

       SDL_SetVideoMode  -  Set  up  a	video mode with the specified width, height and bits-per-

       #include "SDL.h"

       SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags);

       Set up a video mode with the specified width, height and bits-per-pixel.

       If bpp is 0, it is treated as the current display bits per pixel.

       The flags parameter is the same as the flags field of the SDL_Surface structure. OR'd com-
       binations of the following values are valid.

       SDL_SWSURFACE	   Create the video surface in system memory

       SDL_HWSURFACE	   Create the video surface in video memory

       SDL_ASYNCBLIT	   Enables  the  use of asynchronous updates of the display surface. This
			   will usually slow down blitting on single CPU machines, but	may  pro-
			   vide a speed increase on SMP systems.

       SDL_ANYFORMAT	   Normally,  if a video surface of the requested bits-per-pixel (bpp) is
			   not available, SDL will emulate one with  a	shadow	surface.  Passing
			   SDL_ANYFORMAT  prevents  this and causes SDL to use the video surface,
			   regardless of its pixel depth.

       SDL_HWPALETTE	   Give SDL exclusive palette access.  Without	this  flag  you  may  not
			   always  get	the the colors you request with SDL_SetColors or SDL_Set-

       SDL_DOUBLEBUF	   Enable hardware double buffering; only valid with SDL_HWSURFACE. Call-
			   ing	SDL_Flip will flip the buffers and update the screen. All drawing
			   will take place on the surface that is not displayed at the moment. If
			   double  buffering could not be enabled then SDL_Flip will just perform
			   a SDL_UpdateRect on the entire screen.

       SDL_FULLSCREEN	   SDL will attempt to use a fullscreen mode. If  a  hardware  resolution
			   change  is not possible (for whatever reason), the next higher resolu-
			   tion will be used and the display window centered  on  a  black  back-

       SDL_OPENGL	   Create  an  OpenGL  rendering  context. You should have previously set
			   OpenGL video attributes with SDL_GL_SetAttribute.

       SDL_OPENGLBLIT	   Create an OpenGL rendering context, like above, but allow normal blit-
			   ting  operations.  The  screen (2D) surface may have an alpha channel,
			   and SDL_UpdateRects must be used for updating changes  to  the  screen

       SDL_RESIZABLE	   Create  a  resizable  window. When the window is resized by the user a
			   SDL_VIDEORESIZE event is generated and SDL_SetVideoMode can be  called
			   again with the new size.

       SDL_NOFRAME	   If  possible,  SDL_NOFRAME causes SDL to create a window with no title
			   bar or frame decoration. Fullscreen modes automatically have this flag


	      Whatever	flags  SDL_SetVideoMode  could satisfy are set in the flags member of the
	      returned surface.


	      The bpp parameter is the number of bits per pixel, so a bpp of 24 uses  the  packed
	      representation  of 3 bytes/pixel. For the more common 4 bytes/pixel mode, use a bpp
	      of 32. Somewhat oddly, both 15 and 16 will request a 2 bytes/pixel mode,	but  dif-
	      ferent pixel formats.

       The  framebuffer surface, or NULL if it fails. The surface returned is freed by SDL_Quit()
       and should nt be freed by the caller.

       SDL_LockSurface, SDL_SetColors, SDL_Flip, SDL_Surface

SDL				      Tue 11 Sep 2001, 23:01		      SDL_SetVideoMode(3)
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