SDL_JoystickName(3) SDL API Reference SDL_JoystickName(3)NAME
SDL_JoystickName - Get joystick name.
SYNOPSIS
#include "SDL.h"
const char *SDL_JoystickName(int index);
DESCRIPTION
Get the implementation dependent name of joystick. The index parameter refers to the N'th joystick on the system.
RETURN VALUE
Returns a char pointer to the joystick name.
EXAMPLES
/* Print the names of all attached joysticks */
int num_joy, i;
num_joy=SDL_NumJoysticks();
printf("%d joysticks found
", num_joy);
for(i=0;i<num_joy;i++)
printf("%s
", SDL_JoystickName(i));
SEE ALSO
SDL_JoystickOpen
SDL Tue 11 Sep 2001, 23:00 SDL_JoystickName(3)
Check Out this Related Man Page
SDL_JoystickOpen(3) SDL API Reference SDL_JoystickOpen(3)NAME
SDL_JoystickOpen - Opens a joystick for use.
SYNOPSIS
#include "SDL.h"
SDL_Joystick *SDL_JoystickOpen(int index);
DESCRIPTION
Opens a joystick for use within SDL. The index refers to the N'th joystick in the system. A joystick must be opened before it game be used.
RETURN VALUE
Returns a SDL_Joystick structure on success. NULL on failure.
EXAMPLES
SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
// Open joystick
joy=SDL_JoystickOpen(0);
if(joy)
{
printf("Opened Joystick 0
");
printf("Name: %s
", SDL_JoystickName(0));
printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
}
else
printf("Couldn't open Joystick 0
");
// Close if opened
if(SDL_JoystickOpened(0))
SDL_JoystickClose(joy);
}
SEE ALSO
SDL_JoystickClose
SDL Tue 11 Sep 2001, 23:00 SDL_JoystickOpen(3)
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