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OpenSolaris 2009.06 - man page for sdl_fillrect (opensolaris section 3)

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SDL_FillRect(3) 			SDL API Reference			  SDL_FillRect(3)

       SDL_FillRect - This function performs a fast fill of the given rectangle with some color

       #include "SDL.h"

       int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

       This  function performs a fast fill of the given rectangle with color. If dstrect is NULL,
       the whole surface will be filled with color.

       The color should be a pixel of the format used by the surface, and can be generated by the
       SDL_MapRGB  or  SDL_MapRGBA functions. If the color value contains an alpha value then the
       destination is simply "filled" with that alpha information, no blending takes place.

       If there is a clip rectangle set on the destination (set via  SDL_SetClipRect)  then  this
       function will clip based on the intersection of the clip rectangle and the dstrect rectan-
       gle and the dstrect rectangle will be modified to represent the area actually filled.

       This function returns 0 on success, or -1 on error.

       SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect

SDL				      Tue 11 Sep 2001, 23:01			  SDL_FillRect(3)
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