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SDL_FillRect(3) SDL API Reference SDL_FillRect(3)
SDL_FillRect - This function performs a fast fill of the given rectangle with some color
int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
This function performs a fast fill of the given rectangle with color. If dstrect is NULL,
the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can be generated by the
SDL_MapRGB or SDL_MapRGBA functions. If the color value contains an alpha value then the
destination is simply "filled" with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via SDL_SetClipRect) then this
function will clip based on the intersection of the clip rectangle and the dstrect rectan-
gle and the dstrect rectangle will be modified to represent the area actually filled.
This function returns 0 on success, or -1 on error.
SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect
SDL Tue 11 Sep 2001, 23:01 SDL_FillRect(3)
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