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scancode_to_ascii(3alleg4) [opendarwin man page]

scancode_to_ascii(3alleg4)					  Allegro manual					scancode_to_ascii(3alleg4)

NAME
scancode_to_ascii - Converts a scancode to an ASCII character. Allegro game programming library. SYNOPSIS
#include <allegro.h> int scancode_to_ascii(int scancode); DESCRIPTION
Converts the given scancode to an ASCII character for that key (mangling Unicode values), returning the unshifted uncapslocked result of pressing the key, or zero if the key isn't a character-generating key or the lookup can't be done. The lookup cannot be done for keys like the F1-F12 keys or the cursor keys, and some drivers will only return approximate values. Generally, if you want to display the name of a key to the user, you should use the scancode_to_name function. Example: int ascii; ... ascii = scancode_to_ascii(scancode); allegro_message("You pressed '%c' ", ascii); SEE ALSO
scancode_to_name(3alleg4) Allegro version 4.4.2 scancode_to_ascii(3alleg4)

Check Out this Related Man Page

ureadkey(3alleg4)                                                 Allegro manual                                                 ureadkey(3alleg4)

NAME
ureadkey - Returns the next unicode character from the keyboard buffer. Allegro game programming library. SYNOPSIS
#include <allegro.h> int ureadkey(int *scancode); DESCRIPTION
Returns the next character from the keyboard buffer, in Unicode format. If the buffer is empty, it waits until a key is pressed. You can see if there are queued keypresses with keypressed(). The return value contains the Unicode value of the key, and if not NULL, the pointer argument will be set to the scancode. Unlike readkey(), this function is able to return character values greater than 255. Example: int val, scancode; ... val = ureadkey(&scancode); if (val == 0x00F1) allegro_message("You pressed n with tilde "); if (val == 0x00DF) allegro_message("You pressed sharp s "); You should be able to find Unicode character maps at http://www.unicode.org/. Remember that on DOS you must specify a custom keyboard map (like those found in `keyboard.dat') usually with the help of a configuration file specifying the language mapping (keyboard variable in system section of `allegro.cfg'), or you will get the default US keyboard mapping. SEE ALSO
install_keyboard(3alleg4), readkey(3alleg4), keypressed(3alleg4), clear_keybuf(3alleg4), simulate_ukeypress(3alleg4), exkeys(3alleg4) Allegro version 4.4.2 ureadkey(3alleg4)
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