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pivot_scaled_sprite_v_flip(3alleg4) [opendarwin man page]

pivot_scaled_sprite_v_flip(3alleg4)				  Allegro manual			       pivot_scaled_sprite_v_flip(3alleg4)

pivot_scaled_sprite_v_flip - Rotates, stretches and flips a sprite around a specified point. Allegro game programming library. SYNOPSIS
#include <allegro.h> void pivot_scaled_sprite_v_flip(BITMAP *bmp, BITMAP *sprite, int x, int y, int cx, int cy, fixed angle, fixed scale); DESCRIPTION
Like rotate_scaled_sprite_v_flip(), but aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates and scales around this point. SEE ALSO
rotate_sprite(3alleg4), rotate_scaled_sprite_v_flip(3alleg4), rotate_sprite_v_flip(3alleg4), pivot_sprite(3alleg4), pivot_scaled_sprite(3alleg4) Allegro version 4.4.2 pivot_scaled_sprite_v_flip(3alleg4)

Check Out this Related Man Page

rotate_sprite(3alleg4)						  Allegro manual					    rotate_sprite(3alleg4)

rotate_sprite - Rotates a sprite. Allegro game programming library. SYNOPSIS
#include <allegro.h> void rotate_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle); DESCRIPTION
Draws the sprite image onto the bitmap. It is placed with its top left corner at the specified position, then rotated by the specified angle around its centre. The angle is a fixed point 16.16 number in the same format used by the fixed point trig routines, with 256 equal to a full circle, 64 a right angle, etc. All rotation functions can draw between any two bitmaps, even screen bitmaps or bitmaps of differ- ent color depth. Positive increments of the angle will make the sprite rotate clockwise on the screen, as demonstrated by the Allegro example. SEE ALSO
draw_sprite(3alleg4), rotate_scaled_sprite(3alleg4), rotate_sprite_v_flip(3alleg4), rotate_scaled_sprite_v_flip(3alleg4), pivot_sprite(3alleg4), pivot_sprite_v_flip(3alleg4), pivot_scaled_sprite(3alleg4), pivot_scaled_sprite_v_flip(3alleg4), itofix(3alleg4), exsprite(3alleg4) Allegro version 4.4.2 rotate_sprite(3alleg4)
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