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fade_in(3alleg4) [opendarwin man page]

fade_in(3alleg4)						  Allegro manual						  fade_in(3alleg4)

fade_in - Gradually fades the palette from black. Allegro game programming library. SYNOPSIS
#include <allegro.h> void fade_in(const PALETTE p, int speed); DESCRIPTION
Fades gradually from a black screen to the specified palette. The speed is from 1 (the slowest) up to 64 (instantaneous). Note that this function will block your game while the fade is in effect, and it won't work right visually if you are not in an 8 bit color depth resolution. SEE ALSO
fade_out(3alleg4), fade_from(3alleg4), fade_interpolate(3alleg4), fade_in_range(3alleg4) Allegro version 4.4.2 fade_in(3alleg4)

Check Out this Related Man Page

expal(3alleg4)                                                    Allegro manual                                                    expal(3alleg4)

expal - Palette effects and color cycling. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example expal DESCRIPTION
This program demonstrates how to manipulate the palette. It draws a set of concentric circles onto the screen and animates them by cycling the palette. SEE ALSO
END_OF_MAIN(3alleg4), PALETTE(3alleg4), RGB(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), acquire_screen(3alleg4), alle- gro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), black_palette(3alleg4), circlefill(3alleg4), install_key- board(3alleg4), install_mouse(3alleg4), keypressed(3alleg4), release_screen(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_pal- ette(3alleg4), show_mouse(3alleg4) Allegro version 4.4.2 expal(3alleg4)
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