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iteconfig(8) [netbsd man page]

ITECONFIG(8)						    BSD System Manager's Manual 					      ITECONFIG(8)

iteconfig -- modify console attributes at run time SYNOPSIS
iteconfig [-i] [-f file] [-v volume] [-p pitch] [-t msec] [-w width] [-h height] [-d depth] [-x offset] [-y offset] [color ...] DESCRIPTION
iteconfig is used to modify or examine the attributes of the console bell and bitmapped console display. The console bell's volume, pitch, and count may be specified, as well as the bitmapped display's width, height, horizontal and vertical offset, pixel depth, and color map. The following flags are interpreted by iteconfig: -i After processing all other arguments, print information about the console's state. -f Open and use the terminal named by file rather than the default console /dev/ttye0. -v Set the volume of the console bell to volume, which must be between 0 and 63, inclusive. -p Set the pitch of the console bell to pitch, which must be between 10 and 1399. -t Set the duration of the beep to msec milliseconds which must be between 1 and 5000 (5 seconds). -w Set the width of the console display to width pixel columns. Width must be a positive integer. -h Set the height of the console display to height pixel rows. Height must be a positive integer. -d Set the number of bitplanes the console view should use to depth. For example, if depth is 3 then 8 colors will be used. -x Set the horizontal offset of the console view on the monitor to offset pixel columns. The horizontal offset may be a positive or a negative integer, positive being an offset to the right, negative to the left. -y Set the vertical offset of the console view on the monitor to offset pixel rows. The vertical offset may be a positive or a negative integer, positive being an offset down, negative up. Any additional arguments will be interpreted as colors and will be used to supply the color values for the console view's color map, starting with the first entry in the map. (See the COLOR SPECIFICATION section of this manual page for information on how to specify colors.) If more colors are supplied than are usable by the console view, a warning is printed and the extra colors are ignored. COLOR SPECIFICATION
Colors are hexadecimal numbers which have one of the following formats: 0xRRGGBB RR, GG, and BB are taken to be eight-bit values specifying the intensities of the red, green and blue components, respectively, of the color to be used. For example, 0xff0000 is bright red, 0xffffff is white, and 0x008080 is dark cyan. 0xGG GG is taken to be an eight-bit value specifying the intensity of grey to be used. A value of 0x00 is black, a value of 0xff is white, and a value of 0x80 is a grey approximately half way in between. 0xM M is taken to be the one-bit monochrome value to be used. A value of 0x1 is black, and a value of 0x0 is white. BUGS
The iteconfig command is only available on the amiga and atari ports. BSD
February 3, 1994 BSD

Check Out this Related Man Page

CMAP(5) 							File Formats Manual							   CMAP(5)

cmap - format of .cmap files (color maps) DESCRIPTION
Color-map files define the mapping between eight-bit color numbers and red, green and blue intensities used for those numbers. They are read by Magic as part of system startup, and also by the :load and :save commands in color-map windows. Color-map file names usually have the form x.y.z.cmapn, where x is a class of technology files, y is a class of displays, z is a class of monitors, and n is a version number (currently 1). The version number will change in the future if the formap of color-map files ever changes. Normally, x and y correspond to the corresponding parts of a display styles file. For example, the color map file mos.7bit.std.cmap1 is used today for most nMOS and CMOS technology files using displays that support at least seven bits of color per pixel and standard-phosphor monitors. It corresponds to the display styles file mos.7bit.dstyle5. Color-map files are stored in ASCII form, with each line containing four decimal integers separated by white space. The first three inte- gers are red, green, and blue intensities, and the fourth field is a color number. For current displays the intensities must be integers between 0 and 255. The color numbers must increase from line to line, and the last line must have a color number of 255. The red, green, and blue intensities on the first line are used for all colors from 0 up to and including the color number on that line. For other lines, the intensities on that line are used for all colors starting one color above the color number on the previous line and continuing up and through the color number on the current line. For example, consider the color map below: 255 0 0 2 0 0 255 3 255 255 255 256 This color map indicates that colors 0, 1, and 2 are to be red, color 3 is to be blue, and all other colors are to be white. SEE ALSO
magic(1), dstyle(5) 4th Berkeley Distribution CMAP(5)
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