TREK(6) BSD Games Manual TREK(6)NAME
trek -- trekkie game
SYNOPSIS
trek [-sf]
DESCRIPTION
trek is a game of space glory and war. Below is a summary of commands. For complete documentation, see Trek by Eric Allman.
The -s flag makes the game somewhat more efficient if you have a (very) slow terminal. The -f flag (the default) is for faster terminals.
The game will ask you what length game you would like. Valid responses are ``short'', ``medium'', and ``long''. You may also type
``restart'', which restarts a previously saved game. You will then be prompted for the skill, to which you must respond ``novice'',
``fair'', ``good'', ``expert'', ``commodore'', or ``impossible''. You should normally start out with a novice and work up.
In general, throughout the game, if you forget what is appropriate the game will tell you what it expects if you just type in a question
mark.
SEE ALSO
/usr/share/doc/usd/31.trek
AUTHORS
Eric Allman
COMMAND SUMMARY
abandon
capture
cloak up/down
computer request; ...
damages
destruct
dock
help
impulse course distance
lrscan
move course distance
phasers automatic amount
phasers manual amt1 course1 spread1 ...
torpedo course [yes] angle/no
ram course distance
rest time
shell
shields up/down
srscan [yes/ no]
status
terminate yes/no
undock
visual course
warp warp_factor
BSD May 24, 2009 BSD
Check Out this Related Man Page
GOMOKU(6) BSD Games Manual GOMOKU(6)NAME
gomoku -- game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [savefile]
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first.
The options are:
-b Run in batch mode. (See below.)
-c Computer versus computer. gomoku will play a game against itself. This is mostly used for testing.
-d Print debugging information. Repeating this option more than once yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the standard output.
-u User versus user. (Play against yourself.) This is mostly used for testing.
savefile
Load a previously saved game from savefile.
With no arguments, gomoku starts a fresh user vs. computer game.
Moves may be entered by selecting the desired board location and pressing the space or enter key. The cursor may be moved using the arrow
keys or vi(1) motion keys hjklyubn. These also may be familiar from rogue(6) and hack(6). To quit, type 'Q', and to save the game, type 'S'
and supply a file name when prompted.
Batch mode
Batch mode was intended for game tournaments where a referee program handles the board display and pits one program against another. In this
mode, gomoku reads moves from standard input and writes its responses to standard output. The first line of input should be either ``black''
or ``white'' to specify whether gomoku has the first move or not respectively.
AUTHORS
Ralph Campbell
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by Peter Langston. The user interface was based on Eric S. Raymond's
interface for bs.
BSD March 28, 2010 BSD
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