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NetBSD 6.1.5 - man page for snake (netbsd section 6)

SNAKE(6)				 BSD Games Manual				 SNAKE(6)

     snake, snscore -- display chase game

     snake [-w width] [-l length] [-t]

     snake is a display-based game which must be played on a CRT terminal.  The object of the
     game is to make as much money as possible without getting eaten by the snake.  The -l and -w
     options allow you to specify the length and width of the field.  By default the entire
     screen is used.  The -t option makes the game assume you are on a slow terminal.

     You are represented on the screen by an I.  The snake is 6 squares long and is represented
     by s's with an S at its head.  The money is $, and an exit is #.  Your score is posted in
     the upper left hand corner.

     You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do
     the arrow keys.  Other possibilities include:

     sefc    These keys are like hjkl but form a directed pad around the d key.

     HJKL    These keys move you all the way in the indicated direction to the same row or column
	     as the money.  This does not let you jump away from the snake, but rather saves you
	     from having to type a key repeatedly.  The snake still gets all his turns.

     SEFC    Likewise for the upper case versions on the left.

     ATPB    These keys move you to the four edges of the screen.  Their position on the keyboard
	     is the mnemonic, e.g.  P is at the far right of the keyboard.

     x	     This lets you quit the game at any time.

     p	     Points in a direction you might want to go.

     w	     Space warp to get out of tight squeezes, at a price.

     To earn money, move to the same square the money is on.  A new $ will appear when you earn
     the current one.  As you get richer, the snake gets hungrier.  To leave the game, move to
     the exit (#).

     A record is kept of the personal best score of each player.  Scores are only counted if you
     leave at the exit, getting eaten by the snake is worth nothing.

     As in pinball, matching the last digit of your score to the number which appears after the
     game is worth a bonus.

     To see who wastes time playing snake, run snscore.

     /var/games/snakerawscores	database of personal bests
     /var/games/snake.log	log of games played

     When playing on a small screen, it's hard to tell when you hit the edge of the screen.

     The scoring function takes into account the size of the screen.  A perfect function to do
     this equitably has not been devised.

BSD					   May 31, 1993 				      BSD

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