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larn(6) [netbsd man page]

LARN(6) 							 BSD Games Manual							   LARN(6)

NAME
larn -- exploring the caverns of Larn SYNOPSIS
larn [-chilns] [-o optsfile] [-##] [++] DESCRIPTION
larn is a fantasy games in which your child has contracted a strange disease, and none of your home remedies seem to have any effect. You set out to find a remedy in a limited amount of time, and to collect gold along the way of course! The options are: -c Clear the high scores file. -h Show the command line options. -i Show the high scores, including inventory data. -l Show the log of all games. -n Suppress the welcome message and start the game immediately. -o Read the specified options file instead of ~/.larnopts. -s Show the high scores. -## Set the difficulty (hardness) level. ++ Restore game from the checkpoint (auto-save) file. COMMANDS
These are the movement commands: h move to the left H run left . stay here j move down J run down Z teleport yourself k move up K run up c cast a spell l move to the right L run right r read a scroll y move northwest Y run northwest q quaff a potion u move northeast U run northeast W wear armor b move southwest B run southwest T take off armor n move southeast N run southeast w wield a weapon ^ identify a trap g give present pack weight P give tax status d drop an item i inventory your pockets Q quit the game v print program version S save the game D list all items found ? this help screen A create diagnostic file e eat something (wizards only) OPTIONS FILE
The file ~/.larnopts may be used to set a few options for larn. A sequence of words terminated by whitespace is used to specify options. Word Meaning bold-objects Select bold display of objects. inverse-objects Select inverse video display of objects. no-introduction Do not display intro message. enable-checkpointing Turn on periodic checkpointing. no-beep Disable beeping of the terminal. male Choose your sex to be a man. female Choose your sex to be a woman. name: ``your name'' Choose your playing name. monster: ``monst name'' Choose a name for a monster. savefile: ``save-file-name'' Define what the savegame filename will be. Your name and monster names must be enclosed in double quotation marks and may be up to 34 characters long. Longer names are truncated. Anything enclosed in quotation marks is considered one word, and must be separated from other words by whitespace. SPECIAL NOTES
When dropping gold, if you type '*' as your amount, all your gold gets dropped. In general, typing in '*' means all of what you are inter- ested in. This is true when visiting the bank, or when contributing at altars. You can get out of the store, trading post, school, or home by hitting <esc>. When casting a spell, if you need a list of spells you can cast, type D as the first letter of your spell. The available list of spells will be shown, after which you may enter the spell code. This only works on the 1st letter of the spell you are casting. FILES
/var/games/larn.scores Score file. ~/.larnopts Options file. AUTHORS
Noah Morgan BSD
April 23, 2010 BSD

Check Out this Related Man Page

SNAKE(6)							 BSD Games Manual							  SNAKE(6)

NAME
snake, snscore -- display chase game SYNOPSIS
snake [-w width] [-l length] [-t] snscore DESCRIPTION
snake is a display-based game which must be played on a CRT terminal. The object of the game is to make as much money as possible without getting eaten by the snake. The -l and -w options allow you to specify the length and width of the field. By default the entire screen is used. The -t option makes the game assume you are on a slow terminal. You are represented on the screen by an I. The snake is 6 squares long and is represented by s's with an S at its head. The money is $, and an exit is #. Your score is posted in the upper left hand corner. You can move around using the same conventions as vi(1), the h, j, k, and l keys work, as do the arrow keys. Other possibilities include: sefc These keys are like hjkl but form a directed pad around the d key. HJKL These keys move you all the way in the indicated direction to the same row or column as the money. This does not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. SEFC Likewise for the upper case versions on the left. ATPB These keys move you to the four edges of the screen. Their position on the keyboard is the mnemonic, e.g. P is at the far right of the keyboard. x This lets you quit the game at any time. p Points in a direction you might want to go. w Space warp to get out of tight squeezes, at a price. To earn money, move to the same square the money is on. A new $ will appear when you earn the current one. As you get richer, the snake gets hungrier. To leave the game, move to the exit (#). A record is kept of the personal best score of each player. Scores are only counted if you leave at the exit, getting eaten by the snake is worth nothing. As in pinball, matching the last digit of your score to the number which appears after the game is worth a bonus. To see who wastes time playing snake, run snscore. FILES
/var/games/snakerawscores database of personal bests /var/games/snake.log log of games played BUGS
When playing on a small screen, it's hard to tell when you hit the edge of the screen. The scoring function takes into account the size of the screen. A perfect function to do this equitably has not been devised. BSD
May 31, 1993 BSD
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