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HUNTD(6) BSD Games Manual HUNTD(6)
huntd -- hunt daemon, back-end for hunt game
huntd [-s] [-p port]
huntd controls the multi-player hunt(6) game. When it starts up, it tries to notify all
members of the hunt-players mailing list (see sendmail(8)) by faking a talk(1) request from
user ``Hunt Game''.
The -s option is for running huntd forever (server mode). This is similar to running it
under the control of inetd(8) (see below), but it consumes a process table entry when no one
The -p option changes the UDP port number used to rendezvous with the player process and
thus allows for private games of hunt. This option turns off the notification of players on
the hunt-players mailing list.
To run huntd from inetd(8), you'll need to uncomment the following line in /etc/inetd.conf:
hunt dgram udp wait nobody /usr/games/huntd huntd
Do not use any of the command line options; if you want inetd(8) to start up huntd on a pri-
vate port, change the port listed for hunt in /etc/services.
When hunt(6) starts up, it broadcasts on the local area net (using the broadcast address for
each interface) to find a hunt game in progress. If a huntd hears the request, it sends
back the port number for the hunt process to connect to. Otherwise, the hunt process starts
up a huntd on the local machine and tries to rendezvous with it.
talk(1), hunt(6), sendmail(8)
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
BSD April 4, 2001 BSD
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