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NetBSD 6.1.5 - man page for battlestar (netbsd section 6)

BATTLESTAR(6)				 BSD Games Manual			    BATTLESTAR(6)

NAME
     battlestar -- a tropical adventure game

SYNOPSIS
     battlestar [-r] [saved-file]

DESCRIPTION
     battlestar is an adventure game in the classic style.  However, it's slightly less of a puz-
     zle and more a game of exploration.  There are a few magical words in the game, but on the
     whole, simple English should suffice to make one's desires understandable to the parser.

THE SETTING
     In the days before the darkness came, when battlestars ruled the heavens...

	   Three He made and gave them to His daughters,
	   Beautiful nymphs, the goddesses of the waters.
	   One to bring good luck and simple feats of wonder,
	   Two to wash the lands and churn the waves asunder,
	   Three to rule the world and purge the skies with thunder.

     In those times great wizards were known and their powers were beyond belief.  They could
     take any object from thin air, and, uttering the word 'su' could disappear.

     In those times men were known for their lust for gold and desire to wear fine weapons.
     Swords and coats of mail were fashioned that could withstand a laser blast.

     But when the darkness fell, the rightful reigns were toppled.  Swords and helms and heads of
     state went rolling across the grass.  The entire fleet of battlestars was reduced to a sin-
     gle ship.

SAMPLE COMMANDS
	   take    ---	   take an object
	   drop    ---	   drop an object

	   wear    ---	   wear an object you are holding
	   draw    ---	   carry an object you are wearing

	   put on  ---	   take an object and wear it
	   take off --	   draw an object and drop it

	   throw  <object> <direction>

	   !	   <shell esc>

IMPLIED OBJECTS
	   >-: take watermelon
	   watermelon:
	   Taken.
	   >-: eat
	   watermelon:
	   Eaten.
	   >-: take knife and sword and apple, drop all
	   knife:
	   Taken.
	   broadsword:
	   Taken.
	   apple:
	   Taken.
	   knife:
	   Dropped.
	   broadsword:
	   Dropped.
	   apple:
	   Dropped.
	   >-: get
	   knife:
	   Taken.

     Notice that the "shadow" of the next word stays around if you want to take advantage of it.
     That is, saying "take knife" and then "drop" will drop the knife you just took.

SCORE &; INVEN
     The two commands ``score'' and ``inven'' will print out your current status in the game.

SAVING A GAME
     The command ``save'' will save your game in a file called .Bstar in your home directory by
     default.  You can recover a saved game by using the -r option when you start up the game, or
     by giving the name of the saved file as an argument.  Save files will be saved to and
     restored from your home directory unless a path is specified - i.e., ``battlestar -r
     savedgame'' will look for savedgame in your home directory, but ``battlestar -r
     ./savedgame'' will look in the current directory.	``battlestar -r'' will look for the
     default file, .Bstar in your home directory.

DIRECTIONS
     The compass directions N, S, E, and W can be used if you have a compass.  If you don't have
     a compass, you'll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back.
     Directions printed in room descriptions are always printed in R, L, A, and B relative direc-
     tions.

HISTORY
     I wrote Battlestar in 1979 in order to experiment with the niceties of the C Language.  Most
     interesting things that happen in the game are hardwired into the code, so don't send me any
     hate mail about it!  Instead, enjoy art for art's sake!

AUTHORS
     David Riggle

INSPIRATION &; ASSISTANCE
     Chris Guthrie
     Peter Da Silva
     Kevin Brown
     Edward Wang
     Ken Arnold & Company

BUGS
     Countless.

FAN MAIL
     Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, riggle.pa@xerox.arpa.

BSD					September 7, 2000				      BSD


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