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NetBSD 6.1.5 - man page for backgammon (netbsd section 6)

BACKGAMMON(6)				 BSD Games Manual			    BACKGAMMON(6)

     backgammon -- the game of backgammon

     backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file]

     This program lets you play backgammon against the computer or against a "friend".	All com-
     mands are only one letter, so you don't need to type a carriage return, except at the end of
     a move.  The program is mostly self-explanatory, so that a question mark (?) will usually
     get some help.  If you answer `y' when the program asks if you want the rules, you will get
     text explaining the rules of the game, some hints on strategy, instructions on how to use
     the program, and a tutorial consisting of a practice game against the computer.  A descrip-
     tion of how to use the program can be obtained by answering `y' when it asks if you want

     The possible arguments for backgammon (most are unnecessary but some are very convenient)
     consist of:

     -n      don't ask for rules or instructions

     -r      player is red (implies n)

     -w      player is white (implies n)

     -b      two players, red and white (implies n)

     -pr     print the board before red's turn

     -pw     print the board before white's turn

     -pb     print the board before both player's turn

     -t term
	     terminal is type term, uses /usr/share/misc/termcap

     -s file
	     recover previously saved game from file

     Any unrecognized arguments are ignored.  An argument of a lone `-' gets a description of
     possible arguments.

     If term has capabilities for direct cursor movement (see termcap(5)) backgammon ``fixes''
     the board after each move, so the board does not need to be reprinted, unless the screen
     suffers some horrendous malady.  Also, any `p' option will be ignored.  (The `t' option is
     not necessary unless the terminal type does not match the entry in the
     /usr/share/misc/termcap data base.)

     When the program prompts by typing only your color, type a space or carriage return to roll,

     d	     to double

     p	     to print the board

     q	     to quit

     s	     to save the game for later

     When the program prompts with 'Move:', type

     p	     to print the board

     q	     to quit

     s	     to save the game

     or a move, which is a sequence of

     s-f     move from s to f

     s/r     move one man on s the roll r separated by commas or spaces and ending with a new-
	     line.  Available abbreviations are

		     means s-f1,f1-f2

	     s/r1r2  means s/r1,s/r2

     Use b for bar and h for home, or 0 or 25 as appropriate.

     /usr/games/teachgammon   rules and tutorial
     /usr/share/misc/termcap  terminal capabilities

     Alan Char

     The program's strategy needs much work.

BSD					   May 31, 1993 				      BSD

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