asc(6) Games Manual asc(6)NAME
asc - Advanced Strategic Command - turn based strategy game
SYNTAX
asc [options]
DESCRIPTION
This program is a free (GPL) turn based strategy game in the tradition of BattleIsle 2/3. Game can be played against human or computer. It
features a 2-dim. map that is tiled into hexagons where units are placed. The object of the game varies from map to map. The most commonly
know goal is to completely eliminate an oppononet by detroying all his units.
OPTIONS
The following options are supported:
-x --xresolution <value> (640... default=800)
Set horizontal resolution to <value>
-y --yresolution <value> (480... default=600)
Set vertical resolution to <value>
-l --load <string>
Load a map, saved game, or email game on startup
-c --configfile <string>
Use given configuration file
-r --verbose <value> (0...10 default=0)
Set verbosity level to <value>
-w --window Disable fullscreen mode
-f --fulscreen Enable fullscreen mode (overriding config file)
-q --nosound Disable sound
-h --help Display help information
-v --version Output version
SEE ALSO
asc_demount (6), asc_makegfx (6), asc_mapedit (6), asc_mount (6), asc_weaponguide (6)
AUTHORS
The ASC game is developed by Martin Bickel <bickel@asc-hq.org>.
This man page was written by Bartosz Fenski <fenio@o2.pl> (some parts were grabbed from Michael Moerz's work) for the Debian GNU/Linux dis-
tribution (but it may be used by others).
1.15.0 asc(6)
Check Out this Related Man Page
MPATH_PERSISTENT_RESERVE_IN(3) Library Functions Manual MPATH_PERSISTENT_RESERVE_IN(3)NAME
mpath_persistent_reserve_in
SYNOPSIS
#include <mpath_persist.h>
int mpath_persistent_reserve_in (int fd, int rq_servact, struct prin_resp *resp, int noisy, int verbose)
DESCRIPTION
The function in the mpath_persistent_reserve_in() sends PRIN command to the DM device and gets the response.
Parameters:
fd The file descriptor of a multipath device. Input argument.
rq_servact PRIN command service action. Input argument
resp The response from PRIN service action. The caller should manage the memory allocation of this structure
noisy Turn on debugging trace: Input argument. 0->Disable, 1->Enable
verbose Set verbosity level. Input argument. value:[0-3]. 0->Crits and Errors, 1->Warnings, 2->Info, 3->Debug
RETURNS
MPATH_PR_SUCCESS if PR command successful
MPATH_PR_SYNTAX_ERROR if syntax error or invalid parameter
MPATH_PR_SENSE_NOT_READY if command fails with [sk,asc,ascq: 0x2,*,*]
MPATH_PR_SENSE_MEDIUM_ERROR if command fails with [sk,asc,ascq: 0x3,*,*]
MPATH_PR_SENSE_HARDWARE_ERROR if command fails with [sk,asc,ascq: 0x4,*,*]
MPATH_PR_SENSE_INVALID_OP if command fails with [sk,asc,ascq: 0x5,0x20,0x0]
MPATH_PR_ILLEGAL_REQ if command fails with [sk,asc,ascq: 0x5,*,*]
MPATH_PR_SENSE_UNIT_ATTENTION if command fails with [sk,asc,ascq: 0x6,*,*]
MPATH_PR_SENSE_ABORTED_COMMAND if command fails with [sk,asc,ascq: 0xb,*,*]
MPATH_PR_NO_SENSE if command fails with [sk,asc,ascq: 0x0,*,*]
MPATH_PR_SENSE_MALFORMED if command fails with SCSI command malformed
MPATH_PR_FILE_ERROR if command fails while accessing file (device node) problems(e.g. not found)
MPATH_PR_DMMP_ERROR if Device Mapper related error.(e.g Error in getting dm info)
MPATH_PR_OTHER if other error/warning has occurred(e.g transport or driver error)
SEE ALSO
mpath_persistent_reserve_out mpathpersist /usr/share/doc/mpathpersist/README
Linux Manpage 2011-04-08 MPATH_PERSISTENT_RESERVE_IN(3)