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set_uformat(3alleg4) [netbsd man page]

set_uformat(3alleg4)						  Allegro manual					      set_uformat(3alleg4)

set_uformat - Set the global current text encoding format. Allegro game programming library. SYNOPSIS
#include <allegro.h> void set_uformat(int type); DESCRIPTION
Sets the current text encoding format. This will affect all parts of Allegro, wherever you see a function that returns a char *, or takes a char * as a parameter. `type' should be one of these values: U_ASCII - fixed size, 8-bit ASCII characters U_ASCII_CP - alternative 8-bit codepage (see set_ucodepage()) U_UNICODE - fixed size, 16-bit Unicode characters U_UTF8 - variable size, UTF-8 format Unicode characters Although you can change the text format on the fly, this is not a good idea. Many strings, for example the names of your hardware drivers and any language translations, are loaded when you call allegro_init(), so if you change the encoding format after this, they will be in the wrong format, and things will not work properly. Generally you should only call set_uformat() once, before allegro_init(), and then leave it on the same setting for the duration of your program. SEE ALSO
get_uformat(3alleg4), register_uformat(3alleg4), set_ucodepage(3alleg4), set_uformat(3alleg4), uconvert(3alleg4), ustrsize(3alleg4), ugetc(3alleg4), ugetx(3alleg4), usetc(3alleg4), uwidth(3alleg4), ucwidth(3alleg4), uisok(3alleg4), uoffset(3alleg4), ugetat(3alleg4), use- tat(3alleg4), uinsert(3alleg4), uremove(3alleg4), allegro_init(3alleg4), exunicod(3alleg4) Allegro version 4.4.2 set_uformat(3alleg4)

Check Out this Related Man Page

exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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