netbsd man page for create_scene

Query: create_scene

OS: netbsd

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

create_scene(3alleg4)						  Allegro manual					     create_scene(3alleg4)

NAME
create_scene - Allocates memory for a 3d scene. Allegro game programming library.
SYNOPSIS
#include <allegro.h> int create_scene(int nedge, int npoly);
DESCRIPTION
Allocates memory for a scene, `nedge' and `npoly' are your estimates of how many edges and how many polygons you will render (you cannot get over the limit specified here). If you use same values in successive calls, the space will be reused (no new malloc()). The memory allocated is a little less than 150 * (nedge + npoly) bytes.
RETURN VALUE
Returns zero on success, or a negative number if allocations fail.
SEE ALSO
scene_polygon3d(3alleg4), render_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), scene_gap(3alleg4), create_zbuffer(3alleg4), exscn3d(3alleg4) Allegro version 4.4.2 create_scene(3alleg4)
Related Man Pages
exscn3d(3alleg4) - debian
create_scene(3alleg4) - centos
create_scene(3alleg4) - suse
create_scene(3alleg4) - netbsd
create_scene(3alleg4) - osx
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