GLISRENDERBUFFER(3G) OpenGL 3.3 GLISRENDERBUFFER(3G)NAME
glIsRenderbuffer - determine if a name corresponds to a renderbuffer object
C SPECIFICATION
GLboolean glIsRenderbuffer(GLuint renderbuffer);
PARAMETERS
renderbuffer
Specifies a value that may be the name of a renderbuffer object.
DESCRIPTION
glIsRenderbuffer returns GL_TRUE if renderbuffer is currently the name of a renderbuffer object. If renderbuffer is zero, or if
renderbuffer is not the name of a renderbuffer object, or if an error occurs, glIsRenderbuffer returns GL_FALSE. If renderbuffer is a name
returned by glGenRenderbuffers(), by that has not yet been bound through a call to glBindRenderbuffer() or glFramebufferRenderbuffer(),
then the name is not a renderbuffer object and glIsRenderbuffer returns GL_FALSE.
SEE ALSO
glGenRenderbuffers(), glBindRenderbuffer(), glFramebufferRenderbuffer(), glDeleteRenderbuffers()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLISRENDERBUFFER(3G)
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GLDELETERENDERBUFFER(3G) OpenGL 3.3 GLDELETERENDERBUFFER(3G)NAME
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
PARAMETERS
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n renderbuffer objects to be deleted.
DESCRIPTION
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is
deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is
deleted, it is as though glBindRenderbuffer() had been executed with a target of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer() had been called, with a renderbuffer of zero for each attachment point to which this image was attached in the
currently bound framebuffer. In other words, this renderbuffer object is first detached from all attachment ponits in the currently bound
framebuffer. Note that the renderbuffer image is specifically not detached from any non-bound framebuffers.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(), glRenderbufferStorageMultisample()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETERENDERBUFFER(3G)
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