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gldeletevertexarrays(3g) [mojave man page]

GLDELETEVERTEXARRAYS(3G)					    OpenGL 3.3						  GLDELETEVERTEXARRAYS(3G)

NAME
glDeleteVertexArrays - delete vertex array objects C SPECIFICATION
void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); PARAMETERS
n Specifies the number of vertex array objects to be deleted. arrays Specifies the address of an array containing the n names of the objects to be deleted. DESCRIPTION
glDeleteVertexArrays deletes n vertex array objects whose names are stored in the array addressed by arrays. Once a vertex array object is deleted it has no contents and its name is again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero and the default vertex array becomes current. Unused names in arrays are silently ignored, as is the value zero. ERRORS
GL_INVALID_VALUE is generated if n is negative. SEE ALSO
glGenVertexArrays(), glIsVertexArray(), glBindVertexArray() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLDELETEVERTEXARRAYS(3G)

Check Out this Related Man Page

GLBINDVERTEXARRAY(3G)						   OpenGL Manual					     GLBINDVERTEXARRAY(3G)

NAME
glBindVertexArray - bind a vertex array object C SPECIFICATION
void glBindVertexArray(GLuint array); PARAMETERS
array Specifies the name of the vertex array to bind. DESCRIPTION
glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a call to glGenVertexArrays(), or zero to break the existing vertex array object binding. If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken. ERRORS
GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays(). SEE ALSO
glGenVertexArrays(), glDeleteVertexArrays()glVertexAttribPointer()glEnableVertexAttribArray() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBINDVERTEXARRAY(3G)
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