Query: get_y_rotate_matrix
OS: debian
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
get_y_rotate_matrix(3alleg4) Allegro manual get_y_rotate_matrix(3alleg4)NAMEget_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation matrices. Allegro game programming library.SYNOPSIS#include <allegro.h> void get_y_rotate_matrix(MATRIX *m, fixed r); void get_y_rotate_matrix_f(MATRIX_f *m, float r);DESCRIPTIONConstruct Y axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Y axis by the spec- ified angle (given in binary, 256 degrees to a circle format).SEE ALSOapply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_z_rotate_matrix(3alleg4) Allegro version 4.4.2 get_y_rotate_matrix(3alleg4)
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