MPSCNNNeuronReLU(3) MetalPerformanceShaders.framework MPSCNNNeuronReLU(3)
NAME
MPSCNNNeuronReLU
SYNOPSIS
#import <MPSCNNNeuron.h>
Inherits MPSCNNNeuron.
Instance Methods
(nonnull instancetype) - initWithDevice:a:
(nonnull instancetype) - initWithDevice:
Additional Inherited Members
Detailed Description
This depends on Metal.framework Specifies the ReLU neuron filter. For each pixel, applies the following function: f(x) = x, if x >= 0 = a
* x if x < 0 This is called Leaky ReLU in literature. Some literature defines classical ReLU as max(0, x). If you want this behavior,
simply pass a = 0
Method Documentation
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device
Standard init with default properties per filter type
Parameters:
device The device that the filter will be used on. May not be NULL.
Returns:
A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be
MTLFeatureSet_iOS_GPUFamily2_v1 or later.
Reimplemented from MPSCNNNeuron.
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a
Initialize the ReLU neuron filter
Parameters:
device The device the filter will run on
a Filter property 'a'. See class discussion.
Returns:
A valid MPSCNNNeuronReLU object or nil, if failure.
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSCNNNeuronReLU(3)