Query: mpsrnnrecurrentmatrixstate
OS: mojave
Section: 3
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
MPSRNNRecurrentMatrixState(3) MetalPerformanceShaders.framework MPSRNNRecurrentMatrixState(3)NAMEMPSRNNRecurrentMatrixStateSYNOPSIS#import <MPSRNNLayer.h> Inherits MPSState. Instance Methods (nullable MPSMatrix *) - getRecurrentOutputMatrixForLayerIndex: (nullable MPSMatrix *) - getMemoryCellMatrixForLayerIndex: Additional Inherited Members Detailed Description This depends on Metal.framework This class holds all the data that is passed from one sequence iteration of the matrix-based RNN layer to the next. Method Documentation - (nullable MPSMatrix*) getMemoryCellMatrixForLayerIndex: (NSUInteger) layerIndex Access the stored memory cell matrix data (if present). Parameters: layerIndex Index of the layer whose to get - belongs to { 0, 1,..., See also: numberOfLayers - 1 } Returns: For valid layerIndex the memory cell image matrix, otherwise nil. - (nullable MPSMatrix*) getRecurrentOutputMatrixForLayerIndex: (NSUInteger) layerIndex Access the stored recurrent matrix data. Parameters: layerIndex Index of the layer whose to get - belongs to { 0, 1,..., See also: numberOfLayers - 1 } Returns: For valid layerIndex the recurrent output matrix data, otherwise nil. Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSRNNRecurrentMatrixState(3)
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