Query: mpscnnneuronrelu
OS: mojave
Section: 3
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
MPSCNNNeuronReLU(3) MetalPerformanceShaders.framework MPSCNNNeuronReLU(3)NAMEMPSCNNNeuronReLUSYNOPSIS#import <MPSCNNNeuron.h> Inherits MPSCNNNeuron. Instance Methods (nonnull instancetype) - initWithDevice:a: (nonnull instancetype) - initWithDevice: Additional Inherited Members Detailed Description This depends on Metal.framework Specifies the ReLU neuron filter. For each pixel, applies the following function: f(x) = x, if x >= 0 = a * x if x < 0 This is called Leaky ReLU in literature. Some literature defines classical ReLU as max(0, x). If you want this behavior, simply pass a = 0 Method Documentation - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device Standard init with default properties per filter type Parameters: device The device that the filter will be used on. May not be NULL. Returns: A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later. Reimplemented from MPSCNNNeuron. - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a Initialize the ReLU neuron filter Parameters: device The device the filter will run on a Filter property 'a'. See class discussion. Returns: A valid MPSCNNNeuronReLU object or nil, if failure. Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSCNNNeuronReLU(3)