EditorInfo(3U) InterViews Reference Manual EditorInfo(3U)
NAME
EditorInfo - stores information about an editor's contents
SYNOPSIS
#include <Unidraw/editorinfo.h>
DESCRIPTION
An EditorInfo object is a UMap that stores a list of strings and/or string tuples. Application-specific editors can use these objects to
store information about what components, commands, and tools they incorporate in their interface. The programmer can write out this infor-
mation with a catalog object and read it back in later. The application can then let the user change the editor's configuration by editing
the catalog-generated file. For example, an EditorInfo object could have a list of names for tools in the editor's interface that have
been saved with the catalog. When the application is restarted, the EditorInfo object can be read first, and then the catalog can recon-
struct the tools given their names.
PUBLIC OPERATIONS
EditorInfo()
Construct an EditorInfo instance.
void Register(const char* name, const char* info = ``'')
void UnregisterName(const char*)
void UnregisterInfo(const char*)
boolean Registered(const char* name)
Register enters a name or name-info tuple into the EditorInfo object. UnregisterName removes an entry whose name string matches the
given one, while UnregisterInfo removes an entry whose info string matches the given one. The Registered operation returns whether
or not an entry with a matching name exists.
const char* GetName(const char* info)
const char* GetInfo(const char* name)
Name-info tuple lookup operations. The GetName operation returns the name corresponding to a given info string, while the GetInfo
operation returns the info string for a given name.
const char* GetName(int index)
const char* GetInfo(int index)
Name or info strings can be accessed by an index that reflects the order in which they were registered. These operations return the
name or info string for a given index.
SEE ALSO
Catalog(3U), Editor(3U), UMap(3U)
Unidraw 30 July 1990 EditorInfo(3U)