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exgui(3alleg4) [minix man page]

exgui(3alleg4)							  Allegro manual						    exgui(3alleg4)

NAME
exgui - Using the GUI routines. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exgui DESCRIPTION
This program demonstrates how to use the GUI routines. From the simple dialog controls that display a text or a bitmap to more complex mul- tiple choice selection lists, Allegro provides a framework which can be customised to suit your needs. SEE ALSO
DATAFILE(3alleg4), DIALOG(3alleg4), END_OF_MAIN(3alleg4), MENU(3alleg4), active_menu(3alleg4), alert(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), d_bitmap_proc(3alleg4), d_box_proc(3alleg4), d_button_proc(3alleg4), d_check_proc(3alleg4), d_clear_proc(3alleg4), d_ctext_proc(3alleg4), d_edit_proc(3alleg4), d_icon_proc(3alleg4), d_keyboard_proc(3alleg4), d_list_proc(3alleg4), d_menu_proc(3alleg4), d_radio_proc(3alleg4), d_rtext_proc(3alleg4), d_shadow_box_proc(3alleg4), d_slider_proc(3alleg4), d_text_list_proc(3alleg4), d_text_proc(3alleg4), d_textbox_proc(3alleg4), d_yield_proc(3alleg4), do_dia- log(3alleg4), gui_bg_color(3alleg4), gui_fg_color(3alleg4), gui_mg_color(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), key(3alleg4), load_datafile(3alleg4), makecol(3alleg4), position_dialog(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_dialog_color(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), unload_datafile(3alleg4), ustrtok(3alleg4), ustrz- cat(3alleg4), ustrzcpy(3alleg4), uszprintf(3alleg4) Allegro version 4.4.2 exgui(3alleg4)

Check Out this Related Man Page

exzbuf(3alleg4) 						  Allegro manual						   exzbuf(3alleg4)

NAME
exzbuf - Z-buffered polygons demo. Allegro game programming library. SYNOPSIS
#include <allegro.h> Example exzbuf DESCRIPTION
This program demonstrates how to use Z-buffered polygons and floating point 3D math routines. It also provides a simple way to compute fps (frames per second) using a timer. After selecting a screen resolution through the standard GUI dialog, the example shows two 3D cubes rotating and intersecting each other. Rather than having full polygons incorrectly overlap other polygons due to per-polygon sorting, each pixel is drawn at the correct depth. SEE ALSO
BITMAP(3alleg4), END_OF_FUNCTION(3alleg4), END_OF_MAIN(3alleg4), LOCK_FUNCTION(3alleg4), LOCK_VARIABLE(3alleg4), MATRIX_f(3alleg4), PAL- ETTE(3alleg4), POLYTYPE_GCOL(3alleg4), SCREEN_H(3alleg4), SCREEN_W(3alleg4), V3D_f(3alleg4), ZBUFFER(3alleg4), allegro_error(3alleg4), allegro_exit(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), apply_matrix_f(3alleg4), bitmap_color_depth(3alleg4), blit(3alleg4), clear_bitmap(3alleg4), clear_zbuffer(3alleg4), create_bitmap(3alleg4), create_zbuffer(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), destroy_zbuffer(3alleg4), font(3alleg4), get_transformation_matrix_f(3alleg4), gfx_mode_select_ex(3alleg4), install_int(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), keypressed(3alleg4), pal- ette_color(3alleg4), persp_project_f(3alleg4), polygon_z_normal_f(3alleg4), quad3d_f(3alleg4), readkey(3alleg4), screen(3alleg4), set_color_depth(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), set_palette_range(3alleg4), set_projection_viewport(3alleg4), set_zbuffer(3alleg4), textprintf_ex(3alleg4), vsync(3alleg4) Allegro version 4.4.2 exzbuf(3alleg4)
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