d_keyboard_proc(3alleg4) linux man page | unix.com

Man Page: d_keyboard_proc

Operating Environment: linux

Section: 3alleg4

d_keyboard_proc(3alleg4)					  Allegro manual					  d_keyboard_proc(3alleg4)

NAME
d_keyboard_proc - Invisible dialog procedure for implementing keyboard shortcuts. Allegro game programming library.
SYNOPSIS
#include <allegro.h> int d_keyboard_proc(int msg, DIALOG *d, int c);
DESCRIPTION
This is an invisible object for implementing keyboard shortcuts. You can put an ASCII code in the key field of the dialog object (a charac- ter such as 'a' to respond to a simple keypress, or a number 1-26 to respond to a control key a-z), or you can put a keyboard scancode in the d1 and/or d2 fields. When one of these keys is pressed, the object will call the function pointed to by dp. This should return an int, which will be passed back to the dialog manager, so it can return D_O_K, D_REDRAW, D_CLOSE, etc.
SEE ALSO
exgui(3alleg4) Allegro version 4.4.2 d_keyboard_proc(3alleg4)
Related Man Pages
exgui(3alleg4) - opendarwin
exgui(3alleg4) - suse
exgui(3alleg4) - netbsd
exgui(3alleg4) - php
exgui(3alleg4) - freebsd
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