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toppler(6) [debian man page]

TOPPLER(6)							   Games Manual 							TOPPLER(6)

NAME
toppler - clone of the old "Nebulous" game SYNOPSIS
toppler [-f] [-h] [-s] [-dNUM ] DESCRIPTION
This manual page documents briefly the toppler command. The goal of the game is to reach the target door of each of the 8 towers in currently 2 missions with this little green animal. This door is usually at the very top of the tower. But finding the way by using elevators and walking trough a maze of doors and platforms is not the only problem you have to solve. There are a bunch of other creatures living on the tower that will hinder you to reach your target by pushing you over the edge of the platforms. The only weapon of defence you have is to throw a little snowball. But most of the other creatures just don't care about this. So you must avoid them. A little submarine brings you from one tower to the next. On this way you have the chance to get some bonus points by catching fish. All you have to do is to catch a fish in a bubble with your torpedo and then collect the fish. CONTROLS
In the menu you can select the mission you want to play next with the left and right cursor keys. Press space or return on the start menu item to start the game. The animal is controlled by the cursor keys and space (or return). Left and right make the animal walk. Up and down make the elevators move if you are on one. (The elevator platforms are a little bit smaller than the normal platforms.) If you are in front of a door press up to enter it. Pressing the space key will either throw a snowball if you are standing still or make the animal jump if you are walking. In the level designer, press F1 or h for the online help. OPTIONS
The program understands the following command line options. -f Starts the game in fullscreen mode. But be careful! If the game crashes it doesn't restore the original resolution, it stays in 640x480 pixel mode. -h Display short usage information and exit. -s Makes the game silent. If you don't have a soundcard or for another reason get an "can't open audio" error try this option. -dNUM Sets the debugging level; NUM is between 0 and 9, and the higher it is, the more information toppler will print out to the console. (The default debugging level is 0.) AUTHOR
Toppler was written by Andreas Rover <roever@users.sf.net>. Later Pasi Kallinen contributed a lot of code. This manual page was written by Ben Bell <bjb@debian.org> for the Debian GNU/Linux system (but may be used by others). It was revised by Dylan Thurston <dpt@math.harvard.edu>, and by Bill Allombert <ballombe@debian.org>. TOPPLER(6)

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SnowballZ(6)							       Games							      SnowballZ(6)

NAME
snowballz - fun RTS game featuring snowball fights with penguins SYNOPSIS
snowballz DESCRIPTION
Take command of your army of penguins as you blaze your path to victory! March through snow laden forests to conqueror new frontiers and grow your small army. Ambush enemy lines with blasts of freezing snowballs. But don't neglect your home, invaders are just over the next snow drift! Gather fish for your cold penguins to munch on as they warm up in your cozy igloo. It's a snowy world you don't want to miss! REQUIREMENTS
You will need to make sure that you have all of these items installed on your system. If you use linux most of these will be in your dis- tribution's repository. * Python 2.4 * pygame * PyOpenGL * Numeric * PIL CONTROLS
You can control snowballers (not workers) by selecting them (ether by clicking on them or dragging a select box around them) and right clicking to tell them to do something. Left click to select, right click to perform an action. If you right click somewhere, they will move and stay there until they get cold or you tell them to go somewhere else. Snowballers that don't have any orders (they are cleared when they get cold), will walk around their home igloo. Penguins get cold when hit by snowballs. To disband your units (make them go stray around their igloos) by pressing the **o** key. You can also make your penguins run somewhere without stopping to throw at enemies by middle clicking instead of right clicking. You can move the screen around by using the arrow keys or **aswd** keys. Hold down on space to bring up a nice big minimap. Zoom in and out with the page-up and page-down keys. Note that for now it might be a little slow when zoomed out! CHAT
To send a chat message, first press enter to bring up the chat box. Once up, simply type your message and press enter again. Your message will be sent to everyone! If you want to send to just one person, you can type:: >playername Hi playername! This is a privet message! playername being the name of the person you want to send a chat message to. There is tab completeion too! So you can type ">" then hit TAB to see all players that you can send a privet chat to. Two useful shortcuts you can use are the "," and "." keys. Press the period when you aren't in chatmode and it will bring up the chatbox to send a message to the last person that sent a privet chat to you. The "," works the same way except to the last person you sent a privet chat to. If you ever have a bunch of chats on your screen that you just want to get rid of, you can press the **c** key to clear them all. TAKEOVER
If you tell a snowballer to move to an enemy igloo (by right clicking on it), it will run without stopping until it gets into it. If you can hold the enemy igloo for 30 seconds, it, the region, and all penguins belonging to the igloo will become yours. Be carefull though, if an enemy snowballer enters the igloo you are taking over, your penguin will be shown the door with a cold snowball in his face. Penguins (on ether side) can not exit an igloo that is in the middle of a takeover. When an igloo is being taken over, the penguins belonging to that igloo will go bananas. The workers will just run around in a panic and the snowballers will rush to try to save it in time not listening to your orders. (actually, the workers don't do that yet, but they will!) On the bottom right corner of igloos there is a marker designating which player that igloo belongs to. When an igloo is in jeopardy (being taken over), that marker turns multicolored. WARMING AND REASSIGNING
When a penguin gets cold from being hit with too many snowballs, it will run madly back to it's home igloo (you won't be able to control it again until it's warm). Once back in it's igloo, it can take up to 40 seconds to get warmed up (depending on how cold it was when going in)! It also requires a fish before it will go back out if it's warmth was below a certain level (your workers will automatically gather fish). If you tell a snowballer to enter one of your igloos (again, by right clicking on it), it will enter it. Immediately after entering, the igloo you told it to go to becomes it's home igloo. If it is all the way warm, it will exit immediately. Otherwise it will stay for a snack and warm up. TERRAIN TYPES
In the game you will come across two different types of land; Ice and snow. Really the only difference between the two is that snowballers can only create snowballs on snow (not ice). Try to catch your enemy on the the ice with your snowballers standing on the snow. If you can, you'll cream 'em! TIPS
When one of your penguins enters their igloo and is only a little bit cold, they won't eat a fish but will still get warm. The colder the penguin, the longer they take to warm up! You can gain a strategic advantage in a snowball fight if your penguins are among some trees while your opponents aren't. Snowballs that hit trees have no effect on surrounding penguins. Normally, a snowball that lands next to a penguin brings it's warmth down just a little while a direct hit will bring it down a lot. If your penguins get close enough to their enemy, they are much more accurate! One mean strategy you can use against your opponent when they are between your army and their own igloo is to send one of your penguins into their igloo. This will make your penguin run without stop towards their igloo distracting the enemy. This will give your snowballers a chance to get a handle on the situation. If your snowballer does manage to get into their igloo, all of their snowballers will panic and race to it, and stop throwing their snowballs! CREDITS
The game has been developed by: * Joey Marshall <joey@arcticpaint.com> - lead programmer - designer - gfx * Matthew Marshall <matthew@matthewmarshall.org> - programming - networking This man page has been made by Miriam Ruiz <little_miry@yahoo.es>, based in the README file that comes along with the game. SEE ALSO
You can find more information at http://joey101.arcticpaint.com/snowballz/ June 2007 SnowballZ(6)
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