texmapper(6) debian man page | unix.com

Man Page: texmapper

Operating Environment: debian

Section: 6

Texture Auto Mapper(6)						       Games						    Texture Auto Mapper(6)

NAME
texmapper - Texture Auto Mapper
SYNTAX
texmapper [options]
DESCRIPTION
This manual describes the use of Texture Auto Mapper application that is shipped with TORCS game.
OPTIONS
-f <input acfile> input model file in AC3D format [car.ac] -o <output acfile> ouput model file in AC3D format [car-out.ac] -p <parameters> parameters in XML format [texmapper.xml] -s <file> output skin file [skin.rgb] --help print this message
SEE ALSO
torcs(6)
AUTHOR
This manual page was writen by Rudy Godoy <rudy@stone-head.org>, for the Debian GNU/Linux system (but may be used by others). Rudy Godoy 1.1 Texture Auto Mapper(6)
Related Man Pages
megaglest_g3dviewer(6) - debian
idmapd.conf(5) - debian
html::auto(3pm) - debian
html::auto::templates(3pm) - debian
stacktrace::auto(3pm) - debian
Similar Topics in the Unix Linux Community
Adding the individual columns of a matrix.
Is UNIX an open source OS ?
Weird 'find' results
A (ksh) Library For and From UNIX.com