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tenmado(6) [debian man page]

TENMADO(6)							  tenmado manual							TENMADO(6)

NAME
tenmado - hard-core shoot 'em up game in blue-or-red world SYNOPSIS
tenmado [ --dump stage ] [ --full-screen ] [ --help ] [ --slow ] [ --stage stage ] [ --undump stage ] [ --undump-default ] [ --version ] DESCRIPTION
tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em up game. A very accurate collision detection makes it a game of dexterity. If something looks like a triangle, it is a trian- gle, not a rectangle of similar size. However, surviving is only 20% of the game. The main feature of tenmado is the "color chain bonus". You can get a very big score (about 100 times bigger than a normal enemy-destruction point) by destroying enemies of the same color successively. It is easy or difficult depending on how greedy you are. In the game, use cursor keys to move, press space key to shoot (auto-repeat). A joystick is also available for move and shoot. Note that you must plug the joystick before you invoke tenmado. For more information, see the tutorial demo by choosing it from the menu in the title. Also check the README file which can be found at /usr/share/doc/tenmado/README . OPTIONS
--dump stage Write high score data to standard output and exit. Usually you save the output in a file and later use that file as the input of --undump. stage must be between 0 and 5. stage 0 means total score. stage 1 -- 5 means each stage score. --full-screen Run the game in the full screen mode. --help Print a help message and exit. --slow Run the game at the half speed. Technically, the length of waiting between each frame is doubled. This slows down everything in the game, including your ship. The idea is to study the enemy formations for a later (normal speed) play. The animation may be rough because this option gives you only about 16 fps. You can't enter the high score lists with this option. --stage stage Start the game at the specified stage. stage must be between 1 and 5. Note that you can play only one stage (the specified one) and you can't enter the high score lists. --undump stage Read high score data from standard input, save them and exit. The input is usually the output of --dump. stage must be between 0 and 5. stage 0 means total score. stage 1 -- 5 means each stage score. Only the superuser may use this option. --undump-default If at least one high score list is empty, read the default high score data, save them and exit. If not, do nothing. The main pur- pose of this option is to create high score database files at installation time so that you can set their permission. --version Print version information, license information and the disclaimer, then exit. BUGS
Please report any bugs you find to Oohara Yuuma <oohara@libra.interq.or.jp>. AUTHOR
Oohara Yuuma <oohara@libra.interq.or.jp> Project Geeste Thu, 16 Jan 2003 TENMADO(6)

Check Out this Related Man Page

PARSEC47(6)															       PARSEC47(6)

NAME
parsec47 - retromodern hispeed shmup DESCRIPTION
Defeat retro enemies modernly. PARSEC47 is a retromodern hi-speed shoot 'em up where you get to defeat retro enemies modernly. The player must destroy enemies while avoiding their projectiles and collecting green clusters of boxes for points. OPTIONS
These options are available: -brightness n Set the brightness of the screen.(n = 0 - 100, default = 100) -luminous n Set the luminous intensity.(n = 0 - 100, default = 0) -lowres Use the low resolution mode. -nosound Stop the sound. -window Launch the game in a window. -fullscreen Launch the game in fullscreen. -reverse Reverse the shot key and the slow key. -slowship Use the slow speed ship in all game modes. -nowait Disable the intentional slowdown. USAGE
How to play: Movement Arrow/Num key / Joystick Shot [Z][L-Ctrl] / Trigger 1, 4, 5, 8 Slow / Roll, Lock [X][L-Alt][L-Shift] / Trigger 2, 3, 6, 7 Pause [P] Select the stage by a keyboard or a joystick. Press a shot key to start the game. All stages are endless and created randomly each time. The game continues until you lose all ships. Control your ship and destroy enemies. While holding a slow key, the ship becomes slow. You can also select the game mode from 2 types. Press a slow key in the title screen to change the game mode. Each mode has a different barrage pattern. Roll mode: Hold a slow key to charge the roll shot energy. The roll shot is fired when you release the key. Lock mode: While holding a slow key, you can shot the lock-on laser that aims an enemy in the front of your ship. The ship extends 200,000 and every 500,000 points. SEE ALSO
You can find more about the game on its homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/p47_e.html AUTHOR
This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp> PARSEC47(6)
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