SPRING-MULTITHREADE(6) Games SPRING-MULTITHREADE(6)
NAME
spring-multithreaded - An open source RTS game engine - Multithreaded Engine
SYNOPSIS
spring-multithreaded [-f|--fullscreen] [-w|--window] [-x|--xresolution SIZE] [-y|--yresolution SIZE] [-m|--minimise] [--safemode]
[[-c|--client] | [-s|--server]] [-p|--projectiledump] [-t|--textureatlas] [-i|--isolation] [--isolation-dir PATH] [-n|--name STRING]
[-C|--config FILE] [SCRIPT]
spring-multithreaded --list-ai-interfaces
spring-multithreaded --list-skirmish-ais
spring-multithreaded --list-config-vars
spring-multithreaded [-h|--help]
spring-multithreaded --sync-version
spring-multithreaded [-V|--version]
DESCRIPTION
Spring is a free Real Time Strategy (RTS) game engine, originally designed to play Total Annihilation ((C) 1997 Cavedog) content. It has
since evolved into a general RTS engine, capable of running various kind of games (mods).
It is mainly designed around online multiplayer games but can also be played in single-player mode against AIs.
This is the engine version which runs graphics and simulation in two separate threads. This may boost performance on multi-core systems.
OPTIONS
-h, --help
Print the options help message and exit
-V, --version
Display program version and exit
--sync-version
Display program sync version (for online gaming) and exit
-f, --fullscreen
Run in fullscreen mode
-w, --window
Run in windowed mode
-x, --xresolution::'SIZE'
Set X resolution
-y, --yresolution::'SIZE'
Set Y resolution
-m, --minimise
Start minimised
--safemode
Turns off many things that are known to cause problems (i.e. on PC/Mac's with lower-end graphic cards)
-s, --server
Run as a server
-c, --client
Run as a client
-p, --projectiledump
Dump projectile class info (alias CEG classes) into projectiles.txt
-t, --textureatlas
Dump each finalised textureatlas into textureatlasN.tga
-i, --isolation
Limit the data-dir (games & maps) scanner to one directory (see --isolation-dir and the SPRING_ISOLATED env var)
--isolation-dir::'PATH'
Specify the isolation-mode data-dir (see --isolation and the SPRING_ISOLATED env var)
-n, --name::'NAME'
Set your player name
-C, --config::'FILE'
Configuration file
--list-ai-interfaces
Dump a list of available AI Interfaces to STDOUT
--list-skirmish-ais
Dump a list of available Skirmish AIs to STDOUT
--list-config-vars
Dump all default config vars in JSON-format to STDOUT
DATA DIR
Data directories are searched for content, and among other things, may contain: *cache *games *maps *AI
When running the engine, it may use multiple data directories, but it will use only a single one of them as writable, to write cache & log
files to.
FILES
~/.spring/
The default data-directory (see section DATA DIR).
~/.springrc
Contains the users settings for the engine, for things like graphic and sound.
/etc/spring/datadir
Contains the : separated paths to additional data-dirs (see section DATA DIR).
ENVIROMENT VARIABLES
SPRING_LOG_SECTIONS Selective functionality to change the verbosity (separated by ,).
SPRING_DATADIR Adds additional directories Spring will search for files (separated by :).
SPRING_ISOLATED If defined, Spring will stop searching files outside of the binaries directory. If it is set to a valid directory path, it
will be used as the isolation directory. See the --isolation and the --isolation-dir options.
SEE ALSO
spring(6) spring-headless(6) spring-dedicated(6)
HOMEPAGE
More information about Spring can be found at link: http://springrts.com
AUTHOR
Spring was written by the Spring developers.
This manual page was written by Marco Amadori <marco.amadori@gmail.com[1]>, for the Debian project (and may be used by others).
NOTES
1. marco.amadori@gmail.com
mailto:marco.amadori@gmail.com
Spring package 05/10/2012 SPRING-MULTITHREADE(6)