Query: mmpongd
OS: debian
Section: 6
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
MMPONGD(6) Games Manual MMPONGD(6)NAMEmmpongd - masssively multiplayer pong daemonSYNOPSISmmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d] [--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-per- ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-timeout=%d] [--verbose] [--help] [--version]DESCRIPTIONThis manual page documents briefly the mmpongd command. mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads).OPTIONS-m, --model=%s Game model to play (defaults to "linear") -r, --paddles=%s Paddle profile to be used by all teams (defaults to "flat") -a, --address=%s Local hostname or IP address to bind to -p, --port=%d Local port to listen on -d, --dev=%s Network device to bind the socket to -b, --background Daemonize and return -n, --nthreads=%d Number of threads to run simultaneously (-1 == auto) -c, --max-connect=%d Maximum number of clients to serve simultaneously (-1 == unlimited) -i, --max-per-ip=%d Maximum number of clients to allow to connect from one host (-1 == unlimited) -l, --max-payload=%d Restrict traffic to specified amount of kBytes/sec (-1 == unlimited) -s, --min-rttm-interval=%s Minimal interval between near-synchronous packet transfers (-1 == unrestricted) -t, --client-timeout=%d Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout) --verbose Log more messages to the console --help Show help screen --version Show version informationSEE ALSOmmpong-gl(6), mmpong-caca(6).AUTHORmmpongd was written by: Kai Hertel, Andre Gaul This manual page was written by Andre Gaul <gaul@web-yard.de>. January 12, 2009 MMPONGD(6)
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