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koules(6) [debian man page]

KOULES(6)							       games								 KOULES(6)

NAME
xkoules - Action game for X11 SYNOPSIS
xkoules [-SxslMmpdh] KOULES FROM THE TOP
: . --- . . O / . . | | . . .. --- / / X O --- | O| O/ --- --- . O /O O . . . . | | . . . / . .X. . O --- . . . . . . . . ... . . . . . . . . . . . H A V E FUN ! DESCRIPTION
Koules is an action game. The mission is to bounce all koules fighters from your sector OPTIONS
-h for help -s for small display(320x250) for slow machines -l for large display(640x480) default size -m for monochrome displays -b for black and white mode -p use private colormap -y Synchronize with X use only for debugging -f Disable palette fading -d Disable sound support Game will run faster. -x Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking -M DISABLE shared memory support Slow down the game. Use only if shared memory support crashes. Network options -C<host> run koules as network client -S run koules as network server -P<port> select port. Default is:12345 Use this in case that some other program is already using this port. Server options -W run server in width mode-support for 320x200 svgalib and OS/2 clients. Use this in case that server is refusing your clients. -L<level> select level for server -D<number> select dificulty for server: 0: nightmare 1: hard 2: medium(default and recomended) 3: easy 4: very easy -K run server in deathmatch mode Points: Bounce something : +1 Eat extension : +10 Eat thief : -30 Eat friend : +30 At end of level every live : +20 every lost level : -100 In deathmatch mode every destroyed concurrent: +100 PORTABILITY
The program is written in ANSI C and uses the X11 graphics library. BUGS
/LIMITATIONS Joystick is supported only on Linux. SEE ALSO
http://www.paru.cas.cz/~hubicka/koules/English/koules.html AUTHOR
Jan Hubicka email: hubicka@paru.cas.cz smail: Jan Hubicka Dukelskych bojovniku 1944 Tabor 39001 Czech Republic Linux 28 Jul 1995 KOULES(6)

Check Out this Related Man Page

QUAKESPASM(1)						      General Commands Manual						     QUAKESPASM(1)

NAME
quakespasm - an engine for iD software's Quake SYNOPSIS
quakespasm [options] DESCRIPTION
This manual page documents briefly the quakespasm command. Quakespasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness. OPTIONS
This program follows the Quake convention, with long options starting with a single dash (`-'). A summary of options is included below. -basedir directory Specify the location of the game data files. -bgsound Continue to play sound when the game window is backgrounded. -bpp integer Specify the colour depth used for the video mode. -cd Use CD audio. -cddev device Specify the CD device to be used for CD audio. -condebug Write a log file containing debugging information. -consize integer Specify the size of the console buffer in kilobytes. -current Start the game in the current video mode for OpenGL. -dedicated Start the game in a dedicated server mode. -dinput Enable DirectInput mode for input devices in the game. [Not used.] -f, -fullscreen Use a full screen video mode. -fitz Fitz mode: disable Quakespasm customizations, act like vanilla Fitzquake. -force Force the switch to the video mode specified by other command line arguments. -fullsbar Enable the refreshing of the full status bar. -game name Start the game using the files from a mission pack or a mod. -heapsize integer Start the game and allocate the specified number of kilobytes of memory for the game. -height pixels Specify the vertical resolution to use for the game screen. -hipnotic Start the game with the Hipnotic mission pack. -ip ip-address Start the game and specify an alternative IP address to be used by the game. -ipxport port The port number to be used by the server for the IPX network protocol. -listen integer Specify the maximum number of players that can connect to the listen server. -minmemory Allocate as little memory as possible while remaining functional. -noadd Disable the use of the OpenGL additive texture environment extension. -noadjustaspect Disable automatic adjustment of the video mode aspect ratio. -nocdaudio Disable CD music audio. -nocombine Disable the use of the OpenGL texture combining extension. -noipx Disable game support for the IPX/SPX network protocol. -nolan Disable support for all network protocols. -nomouse Disable support for the mouse. -nomtex Disable the use of the OpenGL multitexture extension. -nosound Disable support for sound hardware. -noudp Disable support for the UDP network protocol. -particles integer Specify the maximum number of particles to be rendered on the screen at once. -port port Specify port for both IPX and UDP network protocols. -quoth Use extensions from the Quoth mod. -rogue Start the game with the Rogue mission pack. -sndspeed sample-rate Specify the sampling rate used for sound, default is 11025. -udpport port Specify the UDP port number that the game should use for network play. -w, -window Start the game in a windowed OpenGL video mode. -width pixels The horizontal resolution to use for the game screen. -zone kb Specify the amount of memory in kilobytes to allocate to holding dynamic information such as aliases. AUTHOR
Quakespasm was written by Kristian Duske and John Fitzgibbons. This manual page was written by David Banks <amoebae@gmail.com>, for the Debian project (and may be used by others). 2012-03-27 QUAKESPASM(1)
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