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go-fish(6) [debian man page]

GO-FISH(6)							 BSD Games Manual							GO-FISH(6)

NAME
go-fish -- play ``Go Fish'' SYNOPSIS
go-fish [-p] DESCRIPTION
go-fish is the game ``Go Fish'', a traditional children's card game. The computer deals the player and itself seven cards, and places the rest of the deck face-down (figuratively). The object of the game is to collect ``books'', or all of the members of a single rank. For example, collecting four 2's would give the player a ``book of 2's''. The options are as follows: -p Professional mode. The computer makes a random decision as to who gets to start the game, and then the computer and player take turns asking each other for cards of a specified rank. If the asked player has any cards of the requested rank, they give them up to the asking player. A player must have at least one of the cards of the rank they request in their hand. When a player asks for a rank of which the other player has no cards, the asker is told to ``Go Fish!''. Then, the asker draws a card from the non-dealt cards. If they draw the card they asked for, they con- tinue their turn, asking for more ranks from the other player. Otherwise, the other player gets a turn. When a player completes a book, either by getting cards from the other player or drawing from the deck, they set those cards aside and the rank is no longer in play. The game ends when either player no longer has any cards in their hand. The player with the most books wins. go-fish provides instructions as to what input it accepts. BUGS
The computer cheats only rarely. BSD
May 31, 1993 BSD

Check Out this Related Man Page

CRIBBAGE(6)							 BSD Games Manual						       CRIBBAGE(6)

NAME
cribbage -- the card game cribbage SYNOPSIS
cribbage [-eqr] DESCRIPTION
cribbage plays the card game cribbage, with the program playing one hand and the user the other. The program will initially ask the user if the rules of the game are needed - if so, it will print out the appropriate section from According to Hoyle with more(1). cribbage options include: -e When the player makes a mistake scoring his hand or crib, provide an explanation of the correct score. (This is especially useful for beginning players.) -q Print a shorter form of all messages - this is only recommended for users who have played the game without specifying this option. -r Instead of asking the player to cut the deck, the program will randomly cut the deck. cribbage first asks the player whether he wishes to play a short game ( ``once around'', to 61) or a long game ( ``twice around'', to 121). A response of 's' will result in a short game, any other response will play a long game. At the start of the first game, the program asks the player to cut the deck to determine who gets the first crib. The user should respond with a number between 0 and 51, indicating how many cards down the deck is to be cut. The player who cuts the lower ranked card gets the first crib. If more than one game is played, the loser of the previous game gets the first crib in the current game. For each hand, the program first prints the player's hand, whose crib it is, and then asks the player to discard two cards into the crib. The cards are prompted for one per line, and are typed as explained below. After discarding, the program cuts the deck (if it is the player's crib) or asks the player to cut the deck (if it's its crib); in the latter case, the appropriate response is a number from 0 to 39 indicating how far down the remaining 40 cards are to be cut. After cutting the deck, play starts with the non-dealer (the person who doesn't have the crib) leading the first card. Play continues, as per cribbage, until all cards are exhausted. The program keeps track of the scoring of all points and the total of the cards on the table. After play, the hands are scored. The program requests the player to score his hand (and the crib, if it is his) by printing out the appro- priate cards (and the cut card enclosed in brackets). Play continues until one player reaches the game limit (61 or 121). A carriage return when a numeric input is expected is equivalent to typing the lowest legal value; when cutting the deck this is equivalent to choosing the top card. Cards are specified as rank followed by suit. The ranks may be specified as one of: 'a', '2', '3', '4', '5', '6', '7', '8', '9', 't', 'j', 'q', and 'k', or alternatively, one of: 'ace', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'jack', 'queen', and 'king'. Suits may be specified as: 's', 'h', 'd', and 'c', or alternatively as: 'spades', 'hearts', 'diamonds', and 'clubs'. A card may be specified as: ``<rank> <suit>'', or: ``<rank> of <suit>''. If the single letter rank and suit designations are used, the space separating the suit and rank may be left out. Also, if only one card of the desired rank is playable, typing the rank is sufficient. For example, if your hand was ``2H, 4D, 5C, 6H, JC, and KD'' and it was desired to discard the king of diamonds, any of the following could be typed: 'k', 'king', 'kd', 'k d', 'k of d', 'king d', 'king of d', 'k diamonds', 'k of diamonds', 'king diamonds', 'king of diamonds'. FILES
/usr/games/cribbage /var/games/bsdgames/criblog /usr/share/games/bsdgames/cribbage.instr AUTHORS
Earl T. Cohen wrote the logic. Ken Arnold added the screen oriented interface. BSD
May 31, 1993 BSD
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