Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

freecraft(6) [debian man page]

FREECRAFT(6)							   Games Manual 						      FREECRAFT(6)

NAME
freecraft - Realtime strategy game SYNOPSIS
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]" DESCRIPTION
This manual page documents briefly the flags that you can give to freecraft , formerly known as ALE Clone. freecraft is a free clone of Blizzard's famous realtime strategy game, WarCraft II. OPTIONS
A summary of options are included below. -h Show summary of all options. -c file.ccl Choose a different clone config file. -d datapath Choose a different directory to use for game data files. -D depth Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT. - e Start the editor included in FreeCraft. For a full-featured editor, try crafted. -f factor With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa. -F With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support. -h This flag shows the online help. -l file With this option you can log freecraft messages into file. -L lag This sets the network lag in number of frames (default 10 = 333 ms). -n [localport:]host[:port] With this option you can specify the network arguments for network play. -N name The name of the player (will appear in network games). -P port With this option you can set the network port to use in network games. The default value is port tcp/6660. -s number Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames. FILES
/usr/share/games/freecraft/default Default directory for FreeCraft data files /usr/share/games/freecraft/default/default.pud.gz Default PUD. /usr/share/games/freecraft/default/ccl/clone.ccl Default start file. SEE ALSO
More complete documentation is available in /usr/share/doc/freecraft. NOTES
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename fcmp, that has support for almost all the data present in WarCraft II. WarCraft II is a registered trademark of Blizzard Entertainment. AUTHOR
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others. This manual page was written by Anthony Towns <ajt@debian.org> and David Martinez Moreno <ender@debian.org> for the Debian GNU/Linux system (but may be used by others). FreeCraft v1.18 Mar 2003 FREECRAFT(6)

Check Out this Related Man Page

GRIDLOCK(6)							   Games Manual 						       GRIDLOCK(6)

NAME
Gridlock - collection of grid-based board games SYNOPSIS
Gridlock DESCRIPTION
This manual page documents briefly the Gridlock command. Gridlock is a collection of several grid-based strategy games. The games include Ataxx, Reversi, Gomoku, Connect Four, Breakthrough, Glass Bead, Hexapawn, Quad Wrangle, Cats and Dogs and Moray Eels. After launching the application, the game window will appear. Select the game you want to play from the "Game" popup menu in the upper right. Some games have different starting configurations (board size, grid layout, etc); when one of those games are selected a "Configura- tions" popup menu will appear from which you can select a configuration. The bottom right displays the color and status of the two players. Each player's color is shown by a circle; the player whose turn it is has a filled circle. For games in which players have a score (Ataxx, Eeversi, Glass Bead), the scores are shown next to the player labels. Popup windows underneath each player's label allow you to specify whether each player is human or computer-controlled, and the difficulty of computer players. (Note that "Hard" computer opponents may take a long time to make their moves). The rest of the window contains the game board. To make a move, click on the cell where you wish to place a piece. Ataxx and Breakthrough require that you move from one cell to another; to do this first click on the cell you wish to move from, then click on the cell you wish to move to. For all games, cells that are legal moves will become highlighted when you move the mouse over them. If you are unable to make a move, you can pass by clicking the "Pass" button on the right. The "Restart" button will restart the game, requiring confirmation if a game is in progress. You can play these games over the network. It is possible to save and load games. SEE ALSO
GNUstep(7). AUTHOR
This manual page was written and updated by Gurkan Sengun <gurkan@linuks.mine.nu>, for the Debian GNU/Linux system (but may be used by oth- ers). October 17, 2003 GRIDLOCK(6)
Man Page