GLISPROGRAMPIPELINE(3G) [FIXME: manual] GLISPROGRAMPIPELINE(3G)NAME
glIsProgramPipeline - determine if a name corresponds to a program pipeline object
C SPECIFICATION
GLboolean glIsProgramPipeline(GLuint pipeline);
PARAMETERS
pipeline
Specifies a value that may be the name of a program pipeline object.
DESCRIPTION
glIsProgramPipeline returns GL_TRUE if pipeline is currently the name of a program pipeline object. If pipeline is zero, or if pipeline is
not the name of a program pipeline object, or if an error occurs, glIsProgramPipeline returns GL_FALSE. If pipeline is a name returned by
glGenProgramPipelines(), but that has not yet been bound through a call to glBindProgramPipeline(), then the name is not a program pipeline
object and glIsProgramPipeline returns GL_FALSE.
SEE ALSO
glGenProgramPipelines(), glBindProgramPipeline(), glDeleteProgramPipeline()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLISPROGRAMPIPELINE(3G)
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GLBINDPROGRAMPIPELIN(3G) [FIXME: manual] GLBINDPROGRAMPIPELIN(3G)NAME
glBindProgramPipeline - bind a program pipeline to the current context
C SPECIFICATION
void glBindProgramPipeline(GLuint pipeline);
PARAMETERS
pipeline
Specifies the name of the pipeline object to bind to the context.
DESCRIPTION
glBindProgramPipeline binds a program pipeline object to the current context. pipeline must be a name previously returned from a call to
glGenProgramPipelines(). If no program pipeline exists with name pipeline then a new pipeline object is created with that name and
initialized to the default state vector.
When a program pipeline object is bound using glBindProgramPipeline, any previous binding is broken and is replaced with a binding to the
specified pipeline object. If pipeline is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound. If no
current program object has been established by glUseProgram(), the program objects used for each stage and for uniform updates are taken
from the bound program pipeline object, if any. If there is a current program object established by glUseProgram(), the bound program
pipeline object has no effect on rendering or uniform updates. When a bound program pipeline object is used for rendering, individual
shader executables are taken from its program objects.
ERRORS
GL_INVALID_OPERATION is generated if pipeline is not zero or a name previously returned from a call to glGenProgramPipelines() or if such a
name has been deleted by a call to glDeleteProgramPipelines().
SEE ALSO
glCreateShader(), glCreateProgram(), glCompileShader(), glLinkProgram(), glGenProgramPipelines(), glDeleteProgramPipelines(),
glIsProgramPipeline()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLBINDPROGRAMPIPELIN(3G)
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