GLDELETEFRAMEBUFFERS(3G) [FIXME: manual] GLDELETEFRAMEBUFFERS(3G)NAME
glDeleteFramebuffers - delete framebuffer objects
C SPECIFICATION
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
PARAMETERS
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be deleted.
DESCRIPTION
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer() had been executed with the corresponding target
and framebuffer zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLDELETEFRAMEBUFFERS(3G)
Check Out this Related Man Page
GLBINDFRAMEBUFFER(3G) OpenGL 3.3 GLBINDFRAMEBUFFER(3G)NAME
glBindFramebuffer - bind a framebuffer to a framebuffer target
C SPECIFICATION
void glBindFramebuffer(GLenum target, GLuint framebuffer);
PARAMETERS
target
Specifies the framebuffer target of the binding operation.
framebuffer
Specifies the name of the framebuffer object to bind.
DESCRIPTION
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either
GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER,
it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the
corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw
framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers(), or zero to
break the existing binding of a framebuffer object to target.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to
glGenFramebuffers().
SEE ALSO
glGenFramebuffers(), glDeleteFramebuffers(), glFramebufferRenderbuffer(), glFramebufferTexture(), glFramebufferTexture1D(),
glFramebufferTexture2D(), glFramebufferTexture3D(), glFramebufferTextureFace(), glFramebufferTextureLayer(), glIsFramebuffer()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLBINDFRAMEBUFFER(3G)
I am having a hard time getting the framebuffer configured for the correct resolution. The card is a XVR-1200 and it is (or should be) linked to (do not know if that is the correct term) jfb0a & b. When I run fbconfig on /dev/fbs/jfb0a and ask for a list of resolutions, they all come back with ... (0 Replies)
How to set up a framebuffer desktop (environment) / no X desktop (environment)? In my case: Debian etch, allready with framebuffer but I mean that I have in framebuffer all I use in X - also read pdf (without hanging up the whole system..) and so on. (3 Replies)
Discussion started by: Action
3 Replies
4. Post Here to Contact Site Administrators and Moderators