Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

glcopytexsubimage1d(3g) [debian man page]

GLCOPYTEXSUBIMAGE1D(3G) 					  [FIXME: manual]					   GLCOPYTEXSUBIMAGE1D(3G)

NAME
glCopyTexSubImage1D - copy a one-dimensional texture subimage C SPECIFICATION
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); PARAMETERS
target Specifies the target texture. Must be GL_TEXTURE_1D. level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies the texel offset within the texture array. x, y Specify the window coordinates of the left corner of the row of pixels to be copied. width Specifies the width of the texture subimage. DESCRIPTION
glCopyTexSubImage1D replaces a portion of a one-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D()). The screen-aligned pixel row with left corner at (x, y), and with length width replaces the portion of the texture array with x indices xoffset through xoffset + width - 1, inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified. The pixels in the row are processed exactly as if glReadPixels() had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range 0 1 and then converted to the texture's internal format for storage in the texel array. It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined. No change is made to the internalformat, width, or border parameters of the specified texture array or to texel values outside the specified subregion. NOTES
The glPixelStore() mode affects texture images. ERRORS
GL_INVALID_ENUM is generated if /target is not GL_TEXTURE_1D. GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D() or glCopyTexImage1D() operation. GL_INVALID_VALUE is generated if level is less than 0. GL_INVALID_VALUE may be generated if level > log 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE. GL_INVALID_VALUE is generated if xoffset < - b, or xoffset + width > w - b, where w is the GL_TEXTURE_WIDTH and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w includes twice the border width. ASSOCIATED GETS
glGetTexImage() SEE ALSO
glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage2D(), glCopyTexSubImage3D(), glPixelStore(), glReadBuffer(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. [FIXME: source] 05/30/2012 GLCOPYTEXSUBIMAGE1D(3G)

Check Out this Related Man Page

GLCOPYTEXSUBIMAGE3D(3G) 					  [FIXME: manual]					   GLCOPYTEXSUBIMAGE3D(3G)

NAME
glCopyTexSubImage3D - copy a three-dimensional texture subimage C SPECIFICATION
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); PARAMETERS
target Specifies the target texture. Must be GL_TEXTURE_3D level Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image. xoffset Specifies a texel offset in the x direction within the texture array. yoffset Specifies a texel offset in the y direction within the texture array. zoffset Specifies a texel offset in the z direction within the texture array. x, y Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied. width Specifies the width of the texture subimage. height Specifies the height of the texture subimage. DESCRIPTION
glCopyTexSubImage3D replaces a rectangular portion of a three-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage3D()). The screen-aligned pixel rectangle with lower left corner at (x, y) and with width width and height height replaces the portion of the texture array with x indices xoffset through xoffset + width - 1, inclusive, and y indices yoffset through yoffset + height - 1, inclusive, at z index zoffset and at the mipmap level specified by level. The pixels in the rectangle are processed exactly as if glReadPixels() had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range 0 1 and then converted to the texture's internal format for storage in the texel array. The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect. If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined. No change is made to the internalformat, width, height, depth, or border parameters of the specified texture array or to texel values outside the specified subregion. NOTES
glPixelStore() modes affect texture images. ERRORS
GL_INVALID_ENUM is generated if /target is not GL_TEXTURE_3D. GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage3D() operation. GL_INVALID_VALUE is generated if level is less than 0. GL_INVALID_VALUE may be generated if level > log 2 max, where max is the returned value of GL_MAX_3D_TEXTURE_SIZE. GL_INVALID_VALUE is generated if xoffset < - b, xoffset + width > w - b, yoffset < - b, yoffset + height > h - b, zoffset < - b, or zoffset + 1 > d - b, where w is the GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the GL_TEXTURE_DEPTH, and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w, h, and d include twice the border width. ASSOCIATED GETS
glGetTexImage() SEE ALSO
glCopyTexImage1D(), glCopyTexImage2D(), glCopyTexSubImage1D(), glCopyTexSubImage2D(), glPixelStore(), glReadBuffer(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter(), glTexSubImage1D(), glTexSubImage2D(), glTexSubImage3D() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. [FIXME: source] 05/30/2012 GLCOPYTEXSUBIMAGE3D(3G)
Man Page