stretch_sprite(3alleg4) debian man page | unix.com

Man Page: stretch_sprite

Operating Environment: debian

Section: 3alleg4

stretch_sprite(3alleg4) 					  Allegro manual					   stretch_sprite(3alleg4)

NAME
stretch_sprite - Stretches a sprite to the destination bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void stretch_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int w, int h);
DESCRIPTION
Like draw_sprite(), except it can stretch the sprite image to the specified width and height and requires the sprite image and destination bitmap to be of the same color depth. Moreover, the sprite image must be a memory bitmap. Example: /* Create tunnel like effect. */ for (step = 1; step int width = SCREEN_W / step; int height = SCREEN_H / step; stretch_sprite(screen, image, SCREEN_W / 2 - width / 2, SCREEN_H / 2 - height / 2, width, height); }
SEE ALSO
draw_sprite(3alleg4), stretch_blit(3alleg4), bitmap_mask_color(3alleg4) Allegro version 4.4.2 stretch_sprite(3alleg4)
Related Man Pages
draw_sprite(3alleg4) - debian
draw_sprite_vh_flip(3alleg4) - debian
draw_sprite(3alleg4) - suse
draw_sprite(3alleg4) - netbsd
draw_sprite(3alleg4) - redhat
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