Query: get_vector_rotation_quat
OS: debian
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
get_vector_rotation_quat(3alleg4) Allegro manual get_vector_rotation_quat(3alleg4)NAMEget_vector_rotation_quat - Constructs a quaternion to rotate points around a vector. Allegro game programming library.SYNOPSIS#include <allegro.h> void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);DESCRIPTIONConstructs a quaternion that will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format). Allegro version 4.4.2 get_vector_rotation_quat(3alleg4)
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