debian man page for destroy_compiled_sprite

Query: destroy_compiled_sprite

OS: debian

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

destroy_compiled_sprite(3alleg4)				  Allegro manual				  destroy_compiled_sprite(3alleg4)

NAME
destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
DESCRIPTION
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do any- thing. Use this once you are done with a compiled sprite to avoid memory leaks in your program.
SEE ALSO
get_compiled_sprite(3alleg4) Allegro version 4.4.2 destroy_compiled_sprite(3alleg4)
Related Man Pages
get_compiled_sprite(3alleg4) - debian
rotate_sprite_trans(3alleg4) - debian
rotate_sprite(3alleg4) - suse
get_compiled_sprite(3alleg4) - suse
rotate_sprite(3alleg4) - centos
Similar Topics in the Unix Linux Community
Adding the individual columns of a matrix.
awk or sed - Convert 2 lines to 1 line
How can I do this in VI editor?
Detecting unused variables...
New UNIX and Linux History Sections